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RebelRP ISN’T Dead

This isn’t a complaint, but rather a praise.

People that complain about RebelRP being dead don’t take initiative in doing stuff that matters. Everyday several admins are basically just waiting for people to approach them about work, but I see people usually just interact with them, then dip.

Rebels, y’all gotta just start being real. Start asking for work instead of hiding away in your base or the sewers. Take a job from a shady guy, blow up a tunnel, make it fun for yourself without just making it a chore for random civilians. And remember, stop complaining. I know it’s ironic for me to say this, but if even I’m saying to stop whining, you know something’s up.

Thank you to the staff and creative team who wait around for those inquisitive like myself who are willing to actually looking for work ICly as their rebel. Keep up the good work, y’all!
Gonna be funny to see you get pk'd over some minge calling out your name (seeing it in LOOC) and then making a PK appeal about it.
Then you'll see why rebelrp is hard.
 
The main shift was in using important factions (like the CCA) to tell the narrative. To have important characters intentionally make bad decisions in order to be a villain to both civs and CPs.

This was a gamble, but it had a great effect on the CPs and civs both. It's a lot more interesting than assuming that typical antagonizing CPs will do all the heavy lifting in telling the story. Now we know that this method works and we have to keep going. However, we can't push things too hard or else it will seem forced.
mfers when they realize the CCA should be antagonists and play to create roleplay (ala bad decisions) instead of playing to win (aka playing slice of life RP)
 
Gonna be funny to see you get pk'd over some minge calling out your name (seeing it in LOOC) and then making a PK appeal about it.
Then you'll see why rebelrp is hard.
or when you get manipulated by a criminal mastermind into believing him to be a bmd quest giver, tell him bro
 
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