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Remove or rework the raiding rules for civil protection.

Wraygun

Former Headcop
Joined
Sep 21, 2020
Messages
549
As rule 9) reads:

When it comes to mugging/robbing players there is some basics to know of:

  1. Civil Protection requires 4 units before you may mug them.
    1. If no staff are online, CPs are permitted to engage you in combat.
    2. You may not mug/rob anyone directly outside the main Nexus.
  2. Follows similar rules to Rule #4 (Deathmatching) when it comes to reasoning.
  3. Rolling for actions can be consented to.
Heists on a business may only be performed with either:

  1. The Owner being online
  2. 2 employees currently online (Unofficial employees count as well)
  3. Exemption: CWU, MOC and OSI may perform inspections with only 1 employee online.

Note: Staff will have to oversee the heist.
Note #2: Do not perform a heist on the same store within a 2 week timeframe.

Chaining robberies on your character unless adequately roleplayed will be considered unrealistic and a poor portrayal of a character, so be careful If you choose to go that way.

E.G.

  • - Consistently robbing people in a very short period of time. Players should wait a while before attempting this again.
Raiding applies to player groups, containers or bases belonging to a player.

  1. The Owner has to be online. (An Owner who has not played for 2 weeks loses all Ownership)
  2. Please wait 2 days to rob or raid the same person.
  3. Raids must be overseen by Staff.


Right: to briefly summarize the issue I have with this rule, I will start by mentioning that having to wait for the owner to be online/two more employees of the same store/group is outright ridiculous and easy to loophole and get behind. Not only that but it halts roleplay altogether by simply hindering the units to do their investigations properly. One can simply disconnect or charswitch whenever he feels too threatened by the current amount of CP players. I've had this issue happening in the past, however it tends to become more and more tedious.

I will present an example to represent my issue better:

>Civil Protection gets to interrogate one guy based on a violation of his.
>Depending on how the interrogation goes, the civilian might actually give in and cooperate.
>Said guy cooperates indeed and mentions multiple places, stores stashing and hiding all sorts of things.
>We're unable to prove anything about the stores since we cannot raid it because the owner isn't online/2 employees of his aren't online.


This feels somewhat frustrating and does actually hinder roleplay and it also goes against the logic of civil protection: how can this ICly be explained at all? If anything, I'd love for these rules to get a rework (maybe some paragraphs actually removed even).

To further my point even more:

>A guy has a weapon and runs from the cops.
>He gets into his store and stashes away whatever he has on him.
>We finally catch up to him, but oh-uh his container is passworded and he is the only employee online.
>We cannot even open let alone ask for an admin to help us open the container because guess what: he is the single employee online.


Anyways, I could go on and on with more examples and show why this ruleset shares some flaws. I'd love to hear out some suggestions and criticism of the ruleset (and my suggestion as well). This is just my 2 cents on the matter and I felt addressing this issue mainly because it not only affects one faction but the entire server: if you think about it, rebels and citizens can face issues here as well and while I cannot provide a proper example here, I'm sure this is something concerning a good bunch of our playerbase.
 
The reason the rules are in place is so that people get a chance to defend their items from Civil Protection. This is often the reason given by staff.

While I understand the essence of the rule, realistically, what are 2 employees going to do against a 10 man CP team busting down the door?
 
I think the rules were recently adjusted by @swagile who can go into more detail.
Right now, for balance + gameplay's sake, I am leaning towards keeping the rules since it would be way too easy for rebel groups to lose all of their stuff to cops.
 
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