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Implemented Remove redundant skill area (or fix it)

nath1234567

Radio Bob Approved
ENG
WN Management
Server Management
Events Lead
Gamemaster
Joined
Nov 27, 2021
Messages
165
SPEED
The mechanics related to speed have been broken for quite some time. Before, you had to fully empty your stamina before your actual speed kicked in, which was manageable and didn't really get in the way of the skill being useless beyond the fact that it was a slight inconvenience.

With the implementation of the cold system though, this has been broken entirely. You can still empty your stamina to get your speed boost back, though every time you enter a new area this effect will be reset back to being broken. This means that you have to deplete your stamina entirely every time you enter a new area where the temperature changes. This is more than an inconvenience, it has made the skill pretty much completely useless.

My suggestion is to either,
1. Remove the speed skills entirely, leaving your movement to only be impacted by your gear and the weather.

2. Fix the speed system somehow.

Many characters have a considerable amount of their 120 skill points invested into speed, which is going completely to waste by the system currently being broken.
 
'Redundant skill area' and bro doesn't mention smuggling
 
Currently, the speed skill for all pre-existing characters before the wipe are broken. Despite visually being level 20, 30, 50, etc, your character will act as if they're at level zero. Any skills gained after the wipe will add to it being level zero, so instead the game is treating your character as if it's at level 2, 5, etc.

Why this occurred, no idea on my end.
 
'Redundant skill area' and bro doesn't mention smuggling
I'm aware it's being removed so.
speed the drug?
no flood the streets with speed
Currently, the speed skill for all pre-existing characters before the wipe are broken. Despite visually being level 20, 30, 50, etc, your character will act as if they're at level zero. Any skills gained after the wipe will add to it being level zero, so instead the game is treating your character as if it's at level 2, 5, etc.

Why this occurred, no idea on my end.
This was manageable on C8 until the temperature stuff was added. Now even if you sprint to zero to get your full speed back the game will just reset you back to level one when you enter a new temperature area. I was unaware that new levels gained are added to characters, though.
 
I'm aware it's being removed so.

no flood the streets with speed

This was manageable on C8 until the temperature stuff was added. Now even if you sprint to zero to get your full speed back the game will just reset you back to level one when you enter a new temperature area. I was unaware that new levels gained are added to characters, though.
It's seemingly an issue with the wipe, rather than the temperature system. Though admittedly, I haven't tested it personally.
 
It's seemingly an issue with the wipe, rather than the temperature system. Though admittedly, I haven't tested it personally.
The temperature system is involved somehow. I've tested it and switching between areas will reset your level back to zero after you've emptied your stamina to fix the issue. This was manageable before Terminal 7 but now anytime you run more than twenty feet you just get reset back to zero.
 
Implemented

Speed skill now affects the running speed incrementally
 
Last edited:
This is still broken on my end. @Atle

Sprint will begin functioning normally by draining the stamina bar, but quickly breaks upon entering a new area and having new speed modifiers be applied by the temperature system.
 
This is still broken on my end. @Atle

Sprint will begin functioning normally by draining the stamina bar, but quickly breaks upon entering a new area and having new speed modifiers be applied by the temperature system.

DOUBLE-WHAMY FIXED
should be fine now after we've pulled the fix in
 
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