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Resource Node Suggestion

BrennenW05

Radio Bob Approved
Joined
Jul 13, 2021
Messages
233
To add more depth, and allow for a more balanced way for resource colection and a rebalance to resource nodes:

Make it so, Low teir resources, such as: scrap metal, wood, cloth, electronics, unrefined chems, regular adhesive, alochol, ect. Could be found in resource nodes in slums and the regular city, and add pure scrap resources nodes that just give you junk items to breakdown, this would eliminate crafting becoming hard to level as you could still find scrap using resources nodes

Mid to high tier resources, such as Iron, Wood Boards, Military Electronics, Stitch cloth, ect. Could be found in the sewers, High risk, High reward

Depending on what the resource node provides, grant extra stuff gained from it by using a tool suited for the task. For example using an axe to harvest a wood resources node should give more wood, than using a less effective tool, or no tool at a
ll.

Slowly phase out trash bags completely, and just have nodes, with the addition of a junk node, there is no need for trash bags at all.

Also mark resources node with some kind of sign, maybe just add a simple [RS-X] to the text, with X being the material that can be harvested, as its hard to know what is a node and what is just random scene text.

That is all for my TED talk
 
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