Maine
Radio Bob Approved
- Joined
- Jul 15, 2021
- Messages
- 262
- Thread Author
- #1
Title is self-explanatory.
S2RP in itself I believe is a great choice when used properly, however with it being the default for all forms of combat unless otherwise authorized by Admins I feel like that's a bit too much, especially in larger scale attacks such as CvR or RvR all dependant on the conflict.
What I propose is that S2RP is left yet again for only Melee, hand to hand combat, or smaller scale engagements- (4 People included at most, may change to desire however).
Having a firefight be purely decided by luck when there's 1 group up against another with firearms seems like a shitty way to lose a fight, or rather a character. PvP In my opinion should be left up to skill, or effort rather than RNG that's decided by the rolling system.
So why not just make S2K the default for gunfights? It'd make firefights for armed individuals much simpler and removes the possibility of stalling. S2RP in itself takes ages to conduct, and with gunfights I don't believe that should be the case. S2K is what I focus upon, and I believe it's a PvP system that will be fmore favourable for most, and will be better than the current S2RP that there is for firefights. S2K makes firefights more simpler, shorter and denies any possibility of stalling which in turn makes it a most wonderful default for firefights that include guns. There is less luck involved in S2K than rolls, and it proves to be more fair than to rely on RNG.
Discuss below, that is all. Figured to give my input on the matter of combat as I stated, I do not agree with gunfights being defaulted to S2RP.
S2RP in itself I believe is a great choice when used properly, however with it being the default for all forms of combat unless otherwise authorized by Admins I feel like that's a bit too much, especially in larger scale attacks such as CvR or RvR all dependant on the conflict.
What I propose is that S2RP is left yet again for only Melee, hand to hand combat, or smaller scale engagements- (4 People included at most, may change to desire however).
Having a firefight be purely decided by luck when there's 1 group up against another with firearms seems like a shitty way to lose a fight, or rather a character. PvP In my opinion should be left up to skill, or effort rather than RNG that's decided by the rolling system.
So why not just make S2K the default for gunfights? It'd make firefights for armed individuals much simpler and removes the possibility of stalling. S2RP in itself takes ages to conduct, and with gunfights I don't believe that should be the case. S2K is what I focus upon, and I believe it's a PvP system that will be fmore favourable for most, and will be better than the current S2RP that there is for firefights. S2K makes firefights more simpler, shorter and denies any possibility of stalling which in turn makes it a most wonderful default for firefights that include guns. There is less luck involved in S2K than rolls, and it proves to be more fair than to rely on RNG.
Discuss below, that is all. Figured to give my input on the matter of combat as I stated, I do not agree with gunfights being defaulted to S2RP.
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