A
AdamCF
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- Thread Author
- #1
So, Vorts have had their damage nerfed quite substantially. Apparently, this was to stop OTA from being deployed every time a vort is involved in an incident. Although, I don't really understand that. CPs were already very capable of taking on vorts, it was just a challenge for them. You'd need three people minimum, and rebels had a somewhat effective weapon.
But none of that is bad at all. CPs need a challenge, and rebels need a powerful tool to use against CPs. It was already quite balanced and gave the CPs a reason to use strategies and equipment they'd otherwise never needed to bring out. It gave rebels an advantage, it was their only real advantage.
Although now, with the damage nerf? Why nerf them? They were completely fine to begin with. This is just needlessly disadvantaging a side of roleplay that desperately needed help.
But none of that is bad at all. CPs need a challenge, and rebels need a powerful tool to use against CPs. It was already quite balanced and gave the CPs a reason to use strategies and equipment they'd otherwise never needed to bring out. It gave rebels an advantage, it was their only real advantage.
Although now, with the damage nerf? Why nerf them? They were completely fine to begin with. This is just needlessly disadvantaging a side of roleplay that desperately needed help.