- Joined
- Jul 5, 2021
- Messages
- 1,256
- Thread Author
- #1
Booster pills in my opinion are a very strange way of counteracting the XP grind for the crafting skill trees such as Cooking, Crafting and Medicine and combat statistics.
They are fairly cheap as well, A quality pill only costs sixty credits and that's a +7 boost to that statistic.
I think it's just counter-intuitive as a whole, why create a system to counteract the Skill System? These booster items bypass it.
Booster-pills temporarily affect your character's attributes, providing a buff varying from a +2 to a +7 depending on the quality of pill, and considering that the average attribute roll is a D20... It would make all Roll-based S2RP incredibly biased.
You do not get a 'this person is high' warning, just a sudden glaring +15 bonus combining food and base character attributes.
In conclusion, I think Booster Pills provide an unfair advantage.
They are fairly cheap as well, A quality pill only costs sixty credits and that's a +7 boost to that statistic.
I think it's just counter-intuitive as a whole, why create a system to counteract the Skill System? These booster items bypass it.
Booster-pills temporarily affect your character's attributes, providing a buff varying from a +2 to a +7 depending on the quality of pill, and considering that the average attribute roll is a D20... It would make all Roll-based S2RP incredibly biased.
You do not get a 'this person is high' warning, just a sudden glaring +15 bonus combining food and base character attributes.
In conclusion, I think Booster Pills provide an unfair advantage.
