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In-Progress Rework Loot Crates and Containers

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nath

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Nov 16, 2021
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LOOT CONTAINERS

We all love them, they provide and care for all those who aspire to craft things. Unfortunately, I believe there is a critical flaw in how they function.

Loot containers of all kinds will all respawn themselves at the exact same time as one another, which makes them needlessly difficult to find. This often results in one lucky person being the one to receive all of the loot crates at a single time, as they were fortunate enough to be in the sewers when the respawn happened. A smart player will know that if they see one crate, that all the others will be avaliable for the taking.

I feel this system is not beneficial to the server and should have been adjusted years ago. My suggestion is for them to work more similarly to the trash bags, where each of them respawns on their own timer that is independent from all the others. That way there is no guarantee that all of the loot crates will be ready for taking at once.

I have spoken with the rebel lead on this issue and we have found agreement in this being something that should be changed.
 
wrong account guys my bad
 
Can we also add a cooldown timer like we have on trashbags for lootcrates?
 
I think somebody mentioned them being turned clientside instead? So it will be pertaining to each individual rather than the server?

Don't quote me on that
 
That's been suggested a lot, but SC have always said no to it
I think somebody mentioned them being turned clientside instead? So it will be pertaining to each individual rather than the server?

Don't quote me on that
 
Accepted (It's not srs bc it's not in green)
 
Ohh, I was told differently. Then I take back what I've said, I was misinformed
 
Just return to the old loot container system, that was just as balanced as it should be, it still took hours to get resources from them, but the reward and the risk was good enough, "i.e, going to sewers, going to outlands", now they are so scarce, and don't even give out the resources you are need, *specifically* glue which is used in every single recipe that exists which are useful for the characters and the rebelRP entirely.

And please add more loot lockers, there is no purpose for rebels to loot, it's fully done for them.

The current state of RebelRP is doomed, and if it is not changed we are going on a full route to CityRP.
 
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Accepted but not implemented yet. Devs have been asked to work on it so crates are clientsided, I.E, when looted, they remain in place, but can't be looted again by the same player for x minutes.
 
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