RUINS THE WORKERS EXPEDITIONARY FORCE DAY 3 FEEDBACK

Would've preferred if the rebels attempted to sabotage the mine, where we engaged them and all

Other than that it was really fun, I had fun.
 
needed more gonomes, especially in the hq..........

i do wish there were bigger threats though, like a ton of zombies arriving when we blew up the entrance to the mines or smth. very cool tho
 
Curb spoke about this to me before, but I think it would be cool as well if you would’ve allowed for rebel players to make event chars like the cops did for the expo. Obviously you could arm them and tell them to not win, but to at least provide for the atmospheric threat
 
The cop characters were in fact from the main, or at least some.
All of them were from main except for one.
Very nicely done! I found the sudden thumpers and bridge a bit weird however, but i expect the expo lasted longer icly for stuff like that to pop up? Rebel engagements were also a bit lacking which is understandable with the limited number of GMs present. Would've liked to see more passive music played during times we were at HQ. Overall a very nice expo though!
 
Back
Top