- Joined
- Sep 17, 2019
- Messages
- 583
- Thread Author
- #1
For the past two weeks, starting on November the 4th, I have gone under the alias of "Dark Shard" and have returned to the server to sort of "start with a blank slate" and see where the server has gone in terms of quality. I played strictly citizen, and dabbled in being affable to the Combine and its systems, to eventually turning to rebellion in the most organic way I could manage knowing that I wanted to look at both sides of the Citizen coin. Some of you may have seen me on my character "Mason Sunderland".
This is going in the complaints section because it is private, but it includes both positive and negative points.
The Positive
The server has a very good groundwork established overall. It has a good foundation that can easily be made into something phenomenal, yet there are things holding this back. I'll touch on these later. For now, I'll go into the specific positives. This part is relatively short, not because the server is horrible, but because you only need to explain a positive to a certain point before it becomes redundant.
Good Standard of Roleplay
While there are minges and some players who perhaps lack the BEST grammar and such, the average roleplayer seems capable and entertaining to RP with. Most if not all my RP came from fellow players, even if I had to coax it out of them. This makes passive RP rather nice, and presents a city of at least believable characters, even if that requires suspension of disbelief at times.
Well Developed Content
This is rather obvious and self explainatory. Of course it's still user made content on the source engine for what is essentially a niche game mode, but for what it's worth it's the best the game mode has to offer in terms of development.
No Obvious Glaring Flaws
There are no crazy and ridiculous flaws that often act as bleeding wounds for servers. No weird factions that shouldn't exist, no cringy models walking about, etc. When you first start and for the majority of the time, it's non-offensive. This is good for the very first impressions, but this doesn't do much for when the actual flaws show themselves.
Intriguing loyalist sub-faction
While I personally am not too interested in the loyalist scene as it is, I can tell that it is providing lots of roleplay. I liked how your higher up loyalists could actively make a change in the city, should they have enough status to do so. Higher ups actually feel like celebrities and the loyalists of the server actually feel like a group. While they may not be at their full potential, they definitely seem fun to partake in.
The Flaws
The server has quite a few flaws, which all have something in common that I've noticed. I'll leave it to you to find what they are before I summarize it at the end. My goal here in the end is to expose the weaknesses and problems with the server so they can be improved. Keep in mind that these flaws are from a Citizens perspective. I may not see the other side of the coin, but in the end that won't matter since your average and new player is a citizen.
Lack of Top-Down Interaction for Citizens
This applies to both workshifts and to normal Combine interactions with citizens. The factions belonging to the Combine seem to only go the bare minimum when it comes to interacting with citizens. Sure, there might be a workshift, but these are either uncommon, or only accepting very small numbers of the actual population. The whole point of these workshifts is to provide a means of currency, congregate players to one spot, be a catalyst for events, and/or flesh out the world by making it feel real. Despite this, the workshifts seem to be very infrequent. There may be citizens everywhere walking around with nothing to do, yet despite there being plenty of CWU on, there are no workshifts.
This also translates to any other events. Events from the Combine involving citizens almost always seem to be at the most random times, and often involve either a small part of the population, or a sub-faction that only a select number of players have a character in. What's the point of these "epic events" involving the higher ups when your average player is still just walking around on the street, staring at concrete?
Failure to maintain occupancy
This also applies to multiple parts of the server, specifically functions and factions that fall under the Combine. On the average day, it seemed there was no more than 4 or 5 Civil Protection on. Sure, this allowed for more free roleplay, but it got rid of that tension that a citizen should feel when walking the streets. Businesses were far worse. There were more businesses shut down than open, and often times it was only one or two businesses at a time- out of 7+ businesses being around. These are supposed to be hubs of RP, yet I never once found a restaurant to sit down and dine in. I never once found a bar that I could just chill in and talk to other roleplayers. They were always closed. And not to rag on the certain kind of businesses, but most businesses I saw open were literally just players acting as straight up vendors and nothing more. You'd walk in, have a small chit chat, buy an item or not, and leave. Nothing more.
This begins to show an issue that I hinted at the beginning of the flaws. Why aren't these businesses being shut down and re-occupied by capable individuals? Why aren't there more Civil Protection despite players seeming to always want to apply? Why are CWU failing to run workshifts on a semi-common time frame when they are walking around everywhere?
Big Events that fail to include citizens
I never once saw a big event that Citizens could actually partake in. When something BIG was happening in the city, it was always, without fail, Combine versus Rebels. Citizens were relegated to sitting in a district, if not being locked in an apartment. This is a massive flaw, and is utter ass. It got to the point near the end of the two weeks where seeing an event provoked a negative response of "Well, guess I'll just sit in the apartments." while we just waited for rebels and combine to finish their bout. The worst part is that this should be obvious. The Citizens are the largest playerbase. Why are admins just running events that practically exclude them?
It's not even that Citizens can't partake directly in the event. It's that the staff are literally forgetting about them. If there are rebels attacking, why not have a few admins play rebel event characters that run into the apartments trying to escape or flank the Combine? If it's antlions, why not have a few split off to hunt citizens? If it's something like a fire, why not have it spread to where the citizens are? It's like the staff create these events yet are too tunnel-visioned to see that the majority of the server is being left out of it. I don't see "well it was player made" being an excuse either, because it is totally within the staff team's power to extend the side effects and consequences into the citizen playerbase.
Utter lack of player engagement
There is literally z e r o player engagement on this server. Not once did I see a staff member help out the roleplay of a citizen. Not once did I see an admin overseeing an RP environment, or making moves to actually alter the appearance of a location beyond just slapping literally less than 5 or 6 props down and calling it good. I personally called for staff a few times and got no response unless it was someone actively minging.
Citizens are wandering aimlessly with nothing to do yet staff seem to be complacent in that they feel everything is working as intended, when it obviously isn't. I've even seen citizens make full on protests, yet there is not a single /event to say "Oh hey, citizens are protesting in Victory Square!" Essentially, citizens are ignored, and it seems the only thing that can rouse the staff to do anything roleplay wise is the rebels outright attacking the city.
Circlejerk Rebels, no true Rebel to Citizen interaction
Rebels are doing exactly what I expected when I heard of them before I started my re-immersion into the server. They stand around in big gears and guns, despite people being everywhere, yet at the same time they seem content on telling anyone who interacts with them to fuck off. Granted, I met a couple characters (really only one) that actually interacted with my character and others. But the only obvious rebels were incredibly reserved despite how flaunting they were of their gear.
But not once did I see rebels actually engage with citizens. I never saw these characters take off their gear and actually be among the people. If you weren't in the slums or sewers, you saw NO sign of even a rebellious influence with citizens. Sure, they may b e in the presence of citizens, but they seem content on always being somewhere, telling them to go away, or just ignoring them outright and walking off. In short, the only interaction that seemed possible was surface level questions and nothing more. It's giving off the overall vibe of "The rebels are an exclusive bunch who don't actually care to RP with citizens." which is essentially isolating citizen players from an entire part of the server. I never, ever saw a rebel try to give citizens something to do, or something to work for. It was always them who did stuff, but no one else.
In short, circlejerk galore.
Overall Lack of anything to do
A few of the previous complaints fall under this, but it stands to present a massive issue. There is nothing to do beyond passive RP. The vast majority of my time was just walking around and trying to start RP with other players. Even when staff were on, citizens were relegated to just walking around and doing nothing. In short, a lot of the time, it was boring. I never once left because I had to be somewhere, or it was late. I left every day because I got bored and wanted to play something else to occupy my time. Sure, there were moments that I had fun. A few even brought a lot of enjoyment, especially when it was a very good character I was RPing with. But this was only found in passive RP, and was fleeting, because as soon as RP with that character ended, I knew I was going right back to, you guessed it, walking around with nothing to do.
This leads into my final, biggest complain for this server.
The Staff Team appears absent in its own server.
This is, what I feel, to be the root cause of all the issues. Everything that is wrong with this server is because the staff fail to address it. It's not even that they are addressing it poorly or trying yet failing- it's that they outright fail to even try and fix the problems on this server. If they are, it isn't even showing.
Why are the Combine failing to interact with citizens? Because the staff team (which include CMs) doesn't seem to want to crack the whip on its faction leads and make them reevaluate and reoccupy their factions with people who care. Why do events only seem to be between Combine and Rebels? Because the staff team fails to consider that the majority of the playerbase is being left out and is ignoring citizens entirely. Why do citizens seem to be bored and running about aimlessly aside from the RP that they have to create? Because staff are failing to see this and/or don't care enough to engage its players. Why are businesses mostly empty and locked up despite so many players being online? Because staff do not care enough to actually see that these businesses are occupied, or at the very least made aware to the people.
It's the staff team's job to be a steward and host of the server. This includes the rules, but it also includes the quality of the server. The staff seem to handle rule breakers well enough, but have absolutely failed to engage the citizen faction. It feels as if the staff have abandoned this server, because they are absent in every part of it that involves citizens and the majority of players.
Is it burnout? Poor admin quality? Or just actual ignorance in the face of these issues? The worst thing about all of this is that this server has the potential to go above and beyond, yet the staff team just doesn't give a shit. Everything is there for this server. It has EVERYTHING it needs to be really fun, yet the staff sit on their pile of potential and do nothing. I don't mean for this to come off as me just taking jabs at the staff, but what else can I do when all issues point to the staff?
Intent
In the end, I just want this server to be fun enough to invest time into. I'm pointing out these flaws so they can at least be realized and fixed. I even know members of the staff team who would agree to all of this. Unfortunately, the last big attempt to fix the server, which included the stage meeting and a large petition, was pretty much dropped and ignored after the staff team was supposedly supposed to really engage and fix the server. Yet most the problems I see, at least from the citizen side (the most important side), are still persistent and glaringly obvious. I honestly hope this is addressed.
In the end, the server isn't horrible. It isn't even "bad" per say. If anything, it's just mediocre. It's average when it shouldn't be. It's painfully normal. This is all exacerbated by the fact that there is potential for this to be a really REALLY good server.
This is going in the complaints section because it is private, but it includes both positive and negative points.
The Positive
The server has a very good groundwork established overall. It has a good foundation that can easily be made into something phenomenal, yet there are things holding this back. I'll touch on these later. For now, I'll go into the specific positives. This part is relatively short, not because the server is horrible, but because you only need to explain a positive to a certain point before it becomes redundant.
Good Standard of Roleplay
While there are minges and some players who perhaps lack the BEST grammar and such, the average roleplayer seems capable and entertaining to RP with. Most if not all my RP came from fellow players, even if I had to coax it out of them. This makes passive RP rather nice, and presents a city of at least believable characters, even if that requires suspension of disbelief at times.
Well Developed Content
This is rather obvious and self explainatory. Of course it's still user made content on the source engine for what is essentially a niche game mode, but for what it's worth it's the best the game mode has to offer in terms of development.
No Obvious Glaring Flaws
There are no crazy and ridiculous flaws that often act as bleeding wounds for servers. No weird factions that shouldn't exist, no cringy models walking about, etc. When you first start and for the majority of the time, it's non-offensive. This is good for the very first impressions, but this doesn't do much for when the actual flaws show themselves.
Intriguing loyalist sub-faction
While I personally am not too interested in the loyalist scene as it is, I can tell that it is providing lots of roleplay. I liked how your higher up loyalists could actively make a change in the city, should they have enough status to do so. Higher ups actually feel like celebrities and the loyalists of the server actually feel like a group. While they may not be at their full potential, they definitely seem fun to partake in.
The Flaws
The server has quite a few flaws, which all have something in common that I've noticed. I'll leave it to you to find what they are before I summarize it at the end. My goal here in the end is to expose the weaknesses and problems with the server so they can be improved. Keep in mind that these flaws are from a Citizens perspective. I may not see the other side of the coin, but in the end that won't matter since your average and new player is a citizen.
Lack of Top-Down Interaction for Citizens
This applies to both workshifts and to normal Combine interactions with citizens. The factions belonging to the Combine seem to only go the bare minimum when it comes to interacting with citizens. Sure, there might be a workshift, but these are either uncommon, or only accepting very small numbers of the actual population. The whole point of these workshifts is to provide a means of currency, congregate players to one spot, be a catalyst for events, and/or flesh out the world by making it feel real. Despite this, the workshifts seem to be very infrequent. There may be citizens everywhere walking around with nothing to do, yet despite there being plenty of CWU on, there are no workshifts.
This also translates to any other events. Events from the Combine involving citizens almost always seem to be at the most random times, and often involve either a small part of the population, or a sub-faction that only a select number of players have a character in. What's the point of these "epic events" involving the higher ups when your average player is still just walking around on the street, staring at concrete?
Failure to maintain occupancy
This also applies to multiple parts of the server, specifically functions and factions that fall under the Combine. On the average day, it seemed there was no more than 4 or 5 Civil Protection on. Sure, this allowed for more free roleplay, but it got rid of that tension that a citizen should feel when walking the streets. Businesses were far worse. There were more businesses shut down than open, and often times it was only one or two businesses at a time- out of 7+ businesses being around. These are supposed to be hubs of RP, yet I never once found a restaurant to sit down and dine in. I never once found a bar that I could just chill in and talk to other roleplayers. They were always closed. And not to rag on the certain kind of businesses, but most businesses I saw open were literally just players acting as straight up vendors and nothing more. You'd walk in, have a small chit chat, buy an item or not, and leave. Nothing more.
This begins to show an issue that I hinted at the beginning of the flaws. Why aren't these businesses being shut down and re-occupied by capable individuals? Why aren't there more Civil Protection despite players seeming to always want to apply? Why are CWU failing to run workshifts on a semi-common time frame when they are walking around everywhere?
Big Events that fail to include citizens
I never once saw a big event that Citizens could actually partake in. When something BIG was happening in the city, it was always, without fail, Combine versus Rebels. Citizens were relegated to sitting in a district, if not being locked in an apartment. This is a massive flaw, and is utter ass. It got to the point near the end of the two weeks where seeing an event provoked a negative response of "Well, guess I'll just sit in the apartments." while we just waited for rebels and combine to finish their bout. The worst part is that this should be obvious. The Citizens are the largest playerbase. Why are admins just running events that practically exclude them?
It's not even that Citizens can't partake directly in the event. It's that the staff are literally forgetting about them. If there are rebels attacking, why not have a few admins play rebel event characters that run into the apartments trying to escape or flank the Combine? If it's antlions, why not have a few split off to hunt citizens? If it's something like a fire, why not have it spread to where the citizens are? It's like the staff create these events yet are too tunnel-visioned to see that the majority of the server is being left out of it. I don't see "well it was player made" being an excuse either, because it is totally within the staff team's power to extend the side effects and consequences into the citizen playerbase.
Utter lack of player engagement
There is literally z e r o player engagement on this server. Not once did I see a staff member help out the roleplay of a citizen. Not once did I see an admin overseeing an RP environment, or making moves to actually alter the appearance of a location beyond just slapping literally less than 5 or 6 props down and calling it good. I personally called for staff a few times and got no response unless it was someone actively minging.
Citizens are wandering aimlessly with nothing to do yet staff seem to be complacent in that they feel everything is working as intended, when it obviously isn't. I've even seen citizens make full on protests, yet there is not a single /event to say "Oh hey, citizens are protesting in Victory Square!" Essentially, citizens are ignored, and it seems the only thing that can rouse the staff to do anything roleplay wise is the rebels outright attacking the city.
Circlejerk Rebels, no true Rebel to Citizen interaction
Rebels are doing exactly what I expected when I heard of them before I started my re-immersion into the server. They stand around in big gears and guns, despite people being everywhere, yet at the same time they seem content on telling anyone who interacts with them to fuck off. Granted, I met a couple characters (really only one) that actually interacted with my character and others. But the only obvious rebels were incredibly reserved despite how flaunting they were of their gear.
But not once did I see rebels actually engage with citizens. I never saw these characters take off their gear and actually be among the people. If you weren't in the slums or sewers, you saw NO sign of even a rebellious influence with citizens. Sure, they may b e in the presence of citizens, but they seem content on always being somewhere, telling them to go away, or just ignoring them outright and walking off. In short, the only interaction that seemed possible was surface level questions and nothing more. It's giving off the overall vibe of "The rebels are an exclusive bunch who don't actually care to RP with citizens." which is essentially isolating citizen players from an entire part of the server. I never, ever saw a rebel try to give citizens something to do, or something to work for. It was always them who did stuff, but no one else.
In short, circlejerk galore.
Overall Lack of anything to do
A few of the previous complaints fall under this, but it stands to present a massive issue. There is nothing to do beyond passive RP. The vast majority of my time was just walking around and trying to start RP with other players. Even when staff were on, citizens were relegated to just walking around and doing nothing. In short, a lot of the time, it was boring. I never once left because I had to be somewhere, or it was late. I left every day because I got bored and wanted to play something else to occupy my time. Sure, there were moments that I had fun. A few even brought a lot of enjoyment, especially when it was a very good character I was RPing with. But this was only found in passive RP, and was fleeting, because as soon as RP with that character ended, I knew I was going right back to, you guessed it, walking around with nothing to do.
This leads into my final, biggest complain for this server.
The Staff Team appears absent in its own server.
This is, what I feel, to be the root cause of all the issues. Everything that is wrong with this server is because the staff fail to address it. It's not even that they are addressing it poorly or trying yet failing- it's that they outright fail to even try and fix the problems on this server. If they are, it isn't even showing.
Why are the Combine failing to interact with citizens? Because the staff team (which include CMs) doesn't seem to want to crack the whip on its faction leads and make them reevaluate and reoccupy their factions with people who care. Why do events only seem to be between Combine and Rebels? Because the staff team fails to consider that the majority of the playerbase is being left out and is ignoring citizens entirely. Why do citizens seem to be bored and running about aimlessly aside from the RP that they have to create? Because staff are failing to see this and/or don't care enough to engage its players. Why are businesses mostly empty and locked up despite so many players being online? Because staff do not care enough to actually see that these businesses are occupied, or at the very least made aware to the people.
It's the staff team's job to be a steward and host of the server. This includes the rules, but it also includes the quality of the server. The staff seem to handle rule breakers well enough, but have absolutely failed to engage the citizen faction. It feels as if the staff have abandoned this server, because they are absent in every part of it that involves citizens and the majority of players.
Is it burnout? Poor admin quality? Or just actual ignorance in the face of these issues? The worst thing about all of this is that this server has the potential to go above and beyond, yet the staff team just doesn't give a shit. Everything is there for this server. It has EVERYTHING it needs to be really fun, yet the staff sit on their pile of potential and do nothing. I don't mean for this to come off as me just taking jabs at the staff, but what else can I do when all issues point to the staff?
Intent
In the end, I just want this server to be fun enough to invest time into. I'm pointing out these flaws so they can at least be realized and fixed. I even know members of the staff team who would agree to all of this. Unfortunately, the last big attempt to fix the server, which included the stage meeting and a large petition, was pretty much dropped and ignored after the staff team was supposedly supposed to really engage and fix the server. Yet most the problems I see, at least from the citizen side (the most important side), are still persistent and glaringly obvious. I honestly hope this is addressed.
In the end, the server isn't horrible. It isn't even "bad" per say. If anything, it's just mediocre. It's average when it shouldn't be. It's painfully normal. This is all exacerbated by the fact that there is potential for this to be a really REALLY good server.