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Sewers, and how its just basically unfair

  • Thread starter Thread starter Donavin Jones
  • Start date Start date
D

Donavin Jones

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Before you say 'Sewers are meant to be more dangerous, don't go alone.'
And yes, your right. HOWEVER. There is two things, that isn't just hard, its just actually unfair.
One - nighttime effects the sewers, making it IMPOSSIBLE to see. And it don't help not everywhere has the xen lights.
Two - The really scummy bullsquid placements, so. You know the area you go, with the train and shit the long dark corridor(I didn't get a screenshot cause I was gonna die after I killed it), I couldn't see where it was and I had to risk being hit by its acid to know where it was, and that in of itself was a process considering its like 3 feet tall. And it don't help Bullsquids do like 15-20 damage, like I don't want to have to spray a dark corridor all cause I don't know if I can see whats over there, since the flashlight don't do jack when its night time(literally like 3 feet I can see with it on).
I understand, sewers are more dangerous and I like that. But its to the point where I'm afraid to even go to the resource nodes with a group, in fear we'll all die cause of some hidden bullsquid or impossible to see and hit fast headcrab in the dark.
 
The Sewers has been relegated to an area of high-intensity where players can opt into. With great risk comes great reward, and interesting roleplay scenarios that embellish the nature of such danger. With the removal of most trash spawns beneath there it's been decided to be something that is roleplay first and foremost instead of the cyclical nature of running in a closed circuit loop to gain items.
 
The Sewers has been relegated to an area of high-intensity where players can opt into. With great risk comes great reward, and interesting roleplay scenarios that embellish the nature of such danger. With the removal of most trash spawns beneath there it's been decided to be something that is roleplay first and foremost instead of the cyclical nature of running in a closed circuit loop to gain items.
I don't think a bullsquid NPC pking some random scav in the sewers just trying to find a resource node is good RP, but again I could be wrong.
 
While the increased danger promises greater reward, and I'm fine with that, removing the low gamma would be a good move. It not only affects the sewers, but it makes it so that I can somehow barely see in broad daylight. It's just annoying visually.
 
While the increased danger promises greater reward, and I'm fine with that, removing the low gamma would be a good move. It not only affects the sewers, but it makes it so that I can somehow barely see in broad daylight. It's just annoying visually.
stormfox issue, not entirely intended but looks like there's workarounds like reducing the extra brightness setting in stormfox and something with windows in stormfox settings. helped make a big difference for me.
 
stormfox issue, not entirely intended but looks like there's workarounds like reducing the extra brightness setting in stormfox and something with windows in stormfox settings. helped make a big difference for me.
Can I alter those settings while in the server? How do I do that?
 
I got my SF settings customized for maximum visibility even in the dark. Also changed a few game settings to counter the darkness.

Play around and find out what suits your style
 
I got my SF settings customized for maximum visibility even in the dark. Also changed a few game settings to counter the darkness.

Play around and find out what suits your style
what settings are responsible for it?
 
I will find out when I load in later and send my settings back here
 
I got my SF settings customized for maximum visibility even in the dark. Also changed a few game settings to counter the darkness.

Play around and find out what suits your style
I did that, none of it fixes it.


But yes the sewers right now need to be fixed. Especially the bullsquids. They offer NO reward for killing and are just RP killers. At least have them drop some good loot. Right now they are so dangerous and just kill you from across the map.
 
I don't think a bullsquid NPC pking some random scav in the sewers just trying to find a resource node is good RP, but again I could be wrong.
Exactly this. Admins are insane to think this adds any value to the server, it negatively impacts experiences by erasing roleplay
 
They offer NO reward for killing
Not everything needs some arbitrary reward for killing it. Making the sewers safer for everyone is reward enough.

Besides, they’re only going to get more dangerous as time passes.
 
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