I enjoyed the combat and the "scare" aspects, I shat myself quite a few times, especially early on... But then it stops being scary, as every Rebel and citizen went from defenseless, to having good armor + weapons, even if ammo is an issue. Story, and also TWISTS like the Break In among other things, were pretty neato too.
However, my issue comes with how crafting and cooking based chars (if any made such) are FUCKED, as crafting, is basically worthless, excluding ammo (which unless you dump all points into intelligence, you can only make 357 + 9mm), Food is even worse. THere is no reason to go for anything but guns + medicine. My guy is a Crafting based Demo, but can't do any of that, due to how things are. And even going for Medicine, there is not many things to make meds with, WHICH IS OKAY.
Maybe give in Day 2 bigger "prep time" so Citizens who actually put points into crafting, can amke things, like bags, ammo, break things down etc. Overall tho, me liked :3