HanSolo1519
Member
- Joined
- Oct 13, 2021
- Messages
- 41
- Thread Author
- #1
Right now, we only have attribute-specific rolls (Intelligence, strength, agility...). Attributes can only be altered by temporary buffs/debuffs and don't grow as the character progresses.
I prepose skill-specific rolls to go along with the ones we have now. This allows for chars that specialized in one skill (Medical, an inteligence based skill) to not have the same buff with other skills that happen to share an attribute (Crafting or cooking, two more intelligence-based skills)
This prevents high-int crafting rebels to power through medrp or writers with high dexterity to instinctively picklock a door.
Examples would be a simple /roll crafting or /roll medical, with a buff based on the crafting skill.
I prepose skill-specific rolls to go along with the ones we have now. This allows for chars that specialized in one skill (Medical, an inteligence based skill) to not have the same buff with other skills that happen to share an attribute (Crafting or cooking, two more intelligence-based skills)
This prevents high-int crafting rebels to power through medrp or writers with high dexterity to instinctively picklock a door.
Examples would be a simple /roll crafting or /roll medical, with a buff based on the crafting skill.
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