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Smarter rent prices

  • Thread starter Thread starter AdamCF
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AdamCF

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While I know some people are definitely going to disagree with this thread as a whole, we can all agree on the fact that stores are painfully inactive. There's a few which are up and running fine, but the majority close in the first week.

From what I've seen, stores often go inactive after a very specific cycle repeats itself. People might not want to buy anything at that store for a day either due to competing businesses or due to, I don't know, a 2-hour increase in the ration timer increasing the scarcity of credits. This then results in the store manager, and any employees, aren't on that day. This then results in your store gaining the reputation of being inactive to some who saw it closed all day. This cycle repeats until your store truly is inactive. You could say 'Why don't you just hire employees?', but I'll get onto that.

I believe that rent prices are far, far too low. Not exactly a crucial detail, but when I commented on this in discord and said that I could get on for an hour a week while still being able to pay rent, I was threatened with having my store revoked. Anyway, this also means that managing your employees isn't important. You could easily have no employees but remain able to happily pay rent for your store. So, I'll give an example of these rent prices.

My character's store, the Indigent stall, hasn't been open for a while for the reasons I explained above. Yet, I'm still fully capable of paying rent. Why is that? Because my store's rent is laughably low. Five credits a week to run my stall. Sure, a responsible roleplayer would give up their stall if they aren't willing to be active in it, but you cannot rely on that. The whole point of rent in HL2RP is so you actually have to make money, you need to do something to ensure you can pay it off by the end of the week.

An argument from a CWU lead in discord was "If you have a pickup terminal, most stores can go above 100 rent". That's not a great excuse for many reasons. Why would you want a pickup terminal if you aren't running your store? Do you really think 100 rent is enough? It's not enough.



So, now onto the actual sugestion: Make rent prices not completely shit

Increasing rent prices doesn't mean the manager needs to do storeRP for 6 hours a day. It just means they need to focus on hiring employees to be semi-active to make up this rent, which increases store activity. Don't want to lose your storefront but people aren't coming? Change up your permits to both lower your rent, and to make your business stand out more.


I came up with a system when Pineapple was in charge, suggested it, and it was denied. iirc, they said they had a better system being worked on. Clearly that's not the case. The rent pricing system thing that I made looks at a lot of different factors. The number of official employees, number of permits, quality of permits, location and quality of store... All of this put together gives some slightly different rent results to what we have now, and ones that I believe are better.

Let's take a look at the two largest stores first
The Sanctum of Breen currently costs a nice even 100 credits to run. For a week's profits, ten total employees, and the best location on the map, it's simply too low to make employee activity a requirement to keep it running. With my system (which disregards non-permit employees), they'd be paying 230 a week. This can then be modified if it needs to.
The flying dutchman is another very large store (based on their employee and permit numbers), as well as having an appealing property. But their activity doesn't seem too great, from what I've seen. For that amount of employees, the high-quality permits, and the property, I don't believe that 65 credits a week is high enough. That can be extremely easily obtained and doesn't encourage the manager to ensure their employees remain active and bring in profits. With my system, they'd instead be paying 280.

But what about the stalls? They aren't going to bring in that much profit, so how would they pay these ridiculous prices?!
Alright. Let's look at the shittiest stall on the map: Indigent's stall. As I've already said, the rent is laughably low. Five credits. It may be a shit store, but it still takes up a store location and requires no effort to keep running. Assuming it were a snack stand, under my system it'd cost 90 credits to run. That's a reasonable price for running a low-end store if you want it to be active and might actually require the manager to sell something.
 
wait flying dutchman's rent is 65?
ive owned triumph-3 (way smaller) and its 90
 
CWU leads are actively refusing to shut down inactive stores when approached now. They keep using the excuse of "inactive stores will be gone at the end of the week" despite that being a complete lie. What am I meant to do about this? Somehow arrange a meeting with the CA about it? Go to the other incompetent CWU leads about it? They're actively refusing to save a dying and extremely crucial part of city RP.
 
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Your being 'threatened' by having your store removed was entirely to do with your strongman argument of intentionally not making use of it because rent is low. It was to get the point across that rent is not the deciding factor.

We adjusted the rents to meet the market and their inability to easily acquire legal resources from a pickup terminal and their blocked access to Tools and Electronics. It was more of an experiment to see how things go and to adjust it going forward. The MOC has plans to introduce reward schemes and we'll see what that entails. For now the rent prices are kept low to reflect concerns that the indigent market is a suffering one and all but abandoned by the CCA.

I understand your concerns. Really.

But the CWU doesn't care about Indigent so long as it behaves. If people's activity proves an issue OOC we'll kick them out and allow a more active group to slide on in. But we need people to help report these stores ooc.

Also we've been waiting all week for you to tell us what Permit you want since we blacklisted the previous kinds from the region, Adam. You still have not contacted myself or management to have new permits assigned.

So you are, in fact, entirely abusing the stalls rent in order to keep it. If you'd like to claim you are not, then hit us up.
 
If people's activity proves an issue OOC we'll kick them out and allow a more active group to slide on in. But we need people to help report these stores ooc.
Done so in discord.
 
The Sanctum of Breen currently costs a nice even 100 credits to run. For a week's profits, ten total employees, and the best location on the map, it's simply too low to make employee activity a requirement to keep it running. With my system (which disregards non-permit employees), they'd be paying 230 a week. This can then be modified if it needs to.
I would agree with this if stores have more freedom to do what they want. 90 slabs of headcrab accrued over 2 weeks was just burned, I was fined 350 credits, and all of my employees were fired and stripped of their permits + employee status, meaning I have to find CWU managers for them all over again. Most of them simply thought that I fired them and are already working at other stores

Maybe I'd give my support with 230 credits per week if we aren't constantly fighting an uphill battle with both the CWU and MoC with their incessant regulations.
 
Not super relevant but from the perspective of a fairly active player the only active shops are The Sanctum of Breen and Makar's shop.
The Flying Dutchman, and maybe Grizzly Grotto are okay.
As for the Indigent stores I cannot say since I dont have a civilian character.
 
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Not really the right place for this suggestion, it's more of a IC / CWU thing and I believe rents have already been adjusted since

DENIED
 
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