Chris
Active member
- Joined
- Dec 9, 2019
- Messages
- 53
- Thread Author
- #1
Exactly what it says on the tin. The Smugglers are supposed to rotate every 2 hours but I don't think this is the case. Or there's something stopping the rotation from occuring. I noticed this the most with the medical smuggler and Mendez. The medic stayed on for the entirety of Friday and Mendez all of today (until I explicitly asked staff to rotate them)
However I am noticing the smugglers are at max storage capacity. I believe this might be because they are not being reset after their rotation, as the smuggler according to Grass is simply made invisible when not active.
Additionally, the interface explaining what the smuggler is willing to purchase is not entirely clear. Perhaps a complete list of what he would buy if you had it so people can plan instead of bringing random things to him in the hopes of appeasement. The smuggling skill indicates all the crafting components I had in my inventory had no level requirement as well. Hence my confusion as to why I cannot offload my goods.
However I am noticing the smugglers are at max storage capacity. I believe this might be because they are not being reset after their rotation, as the smuggler according to Grass is simply made invisible when not active.
Additionally, the interface explaining what the smuggler is willing to purchase is not entirely clear. Perhaps a complete list of what he would buy if you had it so people can plan instead of bringing random things to him in the hopes of appeasement. The smuggling skill indicates all the crafting components I had in my inventory had no level requirement as well. Hence my confusion as to why I cannot offload my goods.