MothMan
Member
- Joined
- Jan 2, 2021
- Messages
- 33
- Thread Author
- #1
The scrap revolver takes .357 magnum ammo and it still does less damage than the bolt rifles, also ammo alone is really hard to make and most groups can only really reliably make 9mm, and that's still stretching it because even in big groups like the duchy we can barely get ammo as it is. I would like to make some changes to the scrap weapons, the revolver and ammo specifically. The rebels pretty much only have scrap guns, and they're almost not viable at all because they are so hard to feed and they do very low damage compared to most melee weapons. The operation of the scrap guns is extremely expensive, compared to their actual combat ability and I think we need to alter this to make it more viable, because if we go through the effort of getting guns why shouldn't we also be able to actually use them?
Here are my suggestions.
-Make the revolver shoot 9mm ammo.
-Slightly buff the revolver's damage since it is ridiculously low, I think the current damage is like 17? I can do more damage with a lead pipe which is very silly.
-Make ammo require fewer resources to manufacture, seriously there are like 3-4 different craftings recipes you have to do for a singular component of ammo, and you'll have to do this long tirade of crafting like 7 times before you can actually craft ammo, and then you still need to get the resources to go with the ammo that arent like white powder, the requirements for ammo are simply ludicrous.
-Reduce the revolver's strong adhesive requirement to 1.
-reduce 9mm's crafting level requirement from 30 to 20. Or to 15 since you can make the revolver but not the ammo for it at 15, which is stupid.
Here are my suggestions.
-Make the revolver shoot 9mm ammo.
-Slightly buff the revolver's damage since it is ridiculously low, I think the current damage is like 17? I can do more damage with a lead pipe which is very silly.
-Make ammo require fewer resources to manufacture, seriously there are like 3-4 different craftings recipes you have to do for a singular component of ammo, and you'll have to do this long tirade of crafting like 7 times before you can actually craft ammo, and then you still need to get the resources to go with the ammo that arent like white powder, the requirements for ammo are simply ludicrous.
-Reduce the revolver's strong adhesive requirement to 1.
-reduce 9mm's crafting level requirement from 30 to 20. Or to 15 since you can make the revolver but not the ammo for it at 15, which is stupid.