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Implemented Some suggestions

  • Thread starter Thread starter Dazor
  • Start date Start date
D

Dazor

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I suggest we add scrubs clothing for CMU medical staff that aren't Doctors - I don't know if this is implemented but it would make CMU members easily identifiable and in general, just look nicer.


Breen's water should be made free from vending machines but with a cooldown. Thirst goes down very fast and it would just make it easier instead of getting it from rations. It would also help rebels who at this point just get other people to get them Breen's water because they can't use the CID. It's a nice quality of life change.

Going with the above. Rations should just be a ration pack instead of using the supplement jar, I feel like the jar is a stupid idea brought from clockwork which worked well because packs were assumed to be packaging that had Breen's water, a supplement jar, and tokens. Now, we have tokens kept on CIDs and if the above is followed and Breen's water is free I think we just scrap the jar and make the ration pack itself, the consumable. Personally, it also triggers me that every server uses the supplement jar prop when the ration pack is what the food itself is kept in HL2. Loyalists would simply get their fancy pack itself which alternates between the two types available. It's just another quality of life thing that goes with the free Breen's water

There's a ton of Alyx prop packs on the workshop that we can use as replacements for the props we've had since Gmod began. It gives new options for all the standard props in the menu and there's also a full food models. Have a look in the workshop there's a lot of nice ones AND DELETE THE CS:GO packs
- https://steamcommunity.com/sharedfiles/filedetails/?id=2088387376, https://steamcommunity.com/sharedfiles/filedetails/?id=2066173807, https://steamcommunity.com/sharedfiles/filedetails/?id=2216838577, https://steamcommunity.com/sharedfiles/filedetails/?id=2121226051, https://steamcommunity.com/sharedfiles/filedetails/?id=2019031373,

We've got the large bag and a side pouch but I think we should add a backpack that you can wear instead of having both a large bag and satchel to open all the inventory slots.

Add farming. I don't know how but being able to grow fruit and veg is nice

I think we'll eventually need conscript models
- https://steamcommunity.com/sharedfiles/filedetails/?id=151119348, https://steamcommunity.com/sharedfiles/filedetails/?id=172374701

Zombie models from Alyx

Foam from Alyx - https://steamcommunity.com/sharedfiles/filedetails/?id=2225220690

A better-looking ration dispenser - https://steamcommunity.com/sharedfiles/filedetails/?id=2202697480
 
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Breen's water should be made free from vending machines but with a cooldown. Thirst goes down very fast and it would just make it easier instead of getting it from rations. It would also help rebels who at this point just get other people to get them Breen's water because they can't use the CID. It's a nice quality of life change.
@Atle @Robert

Going with the above. Rations should just be a ration pack instead of using the supplement jar, I feel like the jar is a stupid idea brought from clockwork which worked well because packs were assumed to be packaging that had Breen's water, a supplement jar, and tokens. Now, we have tokens kept on CIDs and if the above is followed and Breen's water is free I think we just scrap the jar and make the ration pack itself, the consumable. Personally, it also triggers me that every server uses the supplement jar prop when the ration pack is what the food itself is kept in HL2. Loyalists would simply get their fancy pack itself which alternates between the two types available. It's just another quality of life thing that goes with the free Breen's water
Will mostly depend on the above and what people say about that.

We've got the large bag and a side pouch but I think we should add a backpack that you can wear instead of having both a large bag and satchel to open all the inventory slots.
Inventory is a pain in the ass to deal with. I'm afraid this won't happen anytime soon as I'd rather we focus our efforts elsewhere.

A modular piece of full torso body armour.
Needs to be made to work with all the torso bodygroups so it doesn't clip... which isn't exactly easy to do and very work intensive. Was suggested on Discord already at some point and we might do it if we get around to it.

There's a ton of Alyx prop packs on the workshop that we can use as replacements for the props we've had since Gmod began. It gives new options for all the standard props in the menu and there's also a full food models. Have a look in the workshop there's a lot of nice ones
- https://steamcommunity.com/sharedfiles/filedetails/?id=2088387376, https://steamcommunity.com/sharedfiles/filedetails/?id=2066173807, https://steamcommunity.com/sharedfiles/filedetails/?id=2216838577, https://steamcommunity.com/sharedfiles/filedetails/?id=2121226051, https://steamcommunity.com/sharedfiles/filedetails/?id=2019031373,

Zombie models from Alyx

Foam from Alyx - https://steamcommunity.com/sharedfiles/filedetails/?id=2225220690

A better-looking ration dispenser - https://steamcommunity.com/sharedfiles/filedetails/?id=2202697480
@Atle

Add farming. I don't know how but being able to grow fruit and veg is nice
Maybe, if we have time, somewhere. #evergrowingbacklog

We can add them when we need them - which right now are no plans for yet so... let's not make people download stuff we don't even currently expect to use.
 
We don't want to devalue the shops/cooks who provide drinks etc and that's why we'd not like to make drinks free, that would devalue their skills.

As for PROPS.. We've already got the entire CS:GO category now to pick from, I don't think we really need more at the moment
 
We don't want to devalue the shops/cooks who provide drinks etc and that's why we'd not like to make drinks free, that would devalue their skills.

As for PROPS.. We've already got the entire CS:GO category now to pick from, I don't think we really need more at the moment
Radio bob approves
 
We don't want to devalue the shops/cooks who provide drinks etc and that's why we'd not like to make drinks free, that would devalue their skills.
ah yes let's not devalue the 1 bar that's open
 
We don't want to devalue the shops/cooks who provide drinks etc and that's why we'd not like to make drinks free, that would devalue their skills.

As for PROPS.. We've already got the entire CS:GO category now to pick from, I don't think we really need more at the moment

ah yes let's not devalue the 1 bar that's open

Cooks/Vendors provide consumables that provide stat bonuses which benefit all players. Their value is extraordinary and would never be less unless you intend to nerf or remove those buffs.

But yes- Please wipe the inactives before map change. You guys should have an all hands on deck preparation for map change. If you start off with all businesses inactive for an additional week post-map change(Save for only ONE.) then it's going to go downhill. I've seen people use the term BACKLOG as an excuse- If the players aren't making any effort to communicate interest in the server or their position for 48 hours, it's safe to say they are ghosting you, and wasting your time.
 
Cooks/Vendors provide consumables that provide stat bonuses which benefit all players. Their value is extraordinary and would never be less unless you intend to nerf or remove those buffs.

But yes- Please wipe the inactives before map change. You guys should have an all hands on deck preparation for map change. If you start off with all businesses inactive for an additional week post-map change(Save for only ONE.) then it's going to go downhill. I've seen people use the term BACKLOG as an excuse- If the players aren't making any effort to communicate interest in the server or their position for 48 hours, it's safe to say they are ghosting you, and wasting your time.

I do believe the DOP are wiping pretty much all business licenses for the next map and we'll be helping them from a development standpoint by implementing new tools for them to manage it more easy. Although this is probably more for @HonourableArthur to reply to
 
FreeStalker and I spoke it over. The plan for the map change is a clean slate. Unless people pitch their proposals, which is almost a little late now, they'll need to purchase a plot like everyone else once the map goes live. I have 3 proposals so far. Yet I still need to hear more from each. On the map I counted 10 store fronts in total. I've gone ahead and numbered them. Granted 3 of them have physical numbers on the store fronts, which prompted me to adjust the numbered system around that.

Upon speaking with Robert, it'll only be 1 slot per person/group. This is to give people the chance to purchase property over the first week or so, rather than having half the store fronts hoarded/taken on Day 1-2.
 
FreeStalker and I spoke it over. The plan for the map change is a clean slate. Unless people pitch their proposals, which is almost a little late now, they'll need to purchase a plot like everyone else once the map goes live. I have 3 proposals so far. Yet I still need to hear more from each. On the map I counted 10 store fronts in total. I've gone ahead and numbered them. Granted 3 of them have physical numbers on the store fronts, which prompted me to adjust the numbered system around that.

Upon speaking with Robert, it'll only be 1 slot per person/group. This is to give people the chance to purchase property over the first week or so, rather than having half the store fronts hoarded/taken on Day 1-2.
I'm interested in this, since I've been waiting for an opportunity of the sort.
 
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