- Joined
- Jan 31, 2023
- Messages
- 480
- Thread Author
- #1
Making this suggestion as it's my personal opinion, and that of some others I've noticed that we could change the way stores work, I therefore suggest the following.
- Removal of all store-based dispensers
- Reworking how stores get their stocks, whether that be via an area within the CWU warehouses that hold a limited amount of dispensers, and boxes, or some other system entirely.
(I realise if all we do is move where the dispensers are it isn't really dev work but maybe people will comment better suggestions for a different way around it)
I will now elaborate.
I feel working in a store is akin to being an NPC. You scroll a menu, click a button, then use a magical dispenser to pull your several tonne safe out of the tiny slot, there is no roleplay involved in it, no work, so to speak.
I suggest we remove store-held dispensers (personally my idea) and relocate 1 or 2 dispensers into a CWU area, store owners will then have a CWU supply card, just a token to say they're a store owner. They can then request supplies for their store, pay a stock price for it, have it loaded into a box for them to then take back to their store and stow inside containers, this opens up avenues for the following.
More immersive store feel - Store owners will have to judge how much stock to buy, when to buy it, and what their top sellers are to avoid running out of stock too quickly, or hoarding supplies for too long.
Theft - Rebels and other "unsavoury" characters will now have the ability to break into a store, and steal their supplies, IAW the server rules on owner must be online and crime checks met, as well as greed rules.
More realistic gameplay - Now, instead of pulling this item essentially out of thin air, you take it from a container, which holds all your stock.
Ease of CWU workload - This could also have the potential to make CWU's life a bit easier with stock management, as we'll be able to see exactly what is coming out of the city stock, and when, meaning we'll know straight away what to make to replenish it, and not have to sit going through the bartering tab every so often.
Physical assets - Store owners must now hire people more carefully, as all assets are now physically within storage areas, and an untrustworthy employee may skim off the top.
Additional roleplay - Store owners will now HAVE to interact with CWU in order to get their stocks, this means keeping up favour with the faction, lest we deny them stock, raise prices etc, all of which are IC motives for store owners to behave less like NPCs regarding their shops.
While yes, I do see the negatives in this, chiefly being convenience, we *did* vote for a more "hardcore" experience, and I believe this suggestion caters to that. No more perfect pneumatic pipelines running through the city.
- Removal of all store-based dispensers
- Reworking how stores get their stocks, whether that be via an area within the CWU warehouses that hold a limited amount of dispensers, and boxes, or some other system entirely.
(I realise if all we do is move where the dispensers are it isn't really dev work but maybe people will comment better suggestions for a different way around it)
I will now elaborate.
I feel working in a store is akin to being an NPC. You scroll a menu, click a button, then use a magical dispenser to pull your several tonne safe out of the tiny slot, there is no roleplay involved in it, no work, so to speak.
I suggest we remove store-held dispensers (personally my idea) and relocate 1 or 2 dispensers into a CWU area, store owners will then have a CWU supply card, just a token to say they're a store owner. They can then request supplies for their store, pay a stock price for it, have it loaded into a box for them to then take back to their store and stow inside containers, this opens up avenues for the following.
More immersive store feel - Store owners will have to judge how much stock to buy, when to buy it, and what their top sellers are to avoid running out of stock too quickly, or hoarding supplies for too long.
Theft - Rebels and other "unsavoury" characters will now have the ability to break into a store, and steal their supplies, IAW the server rules on owner must be online and crime checks met, as well as greed rules.
More realistic gameplay - Now, instead of pulling this item essentially out of thin air, you take it from a container, which holds all your stock.
Ease of CWU workload - This could also have the potential to make CWU's life a bit easier with stock management, as we'll be able to see exactly what is coming out of the city stock, and when, meaning we'll know straight away what to make to replenish it, and not have to sit going through the bartering tab every so often.
Physical assets - Store owners must now hire people more carefully, as all assets are now physically within storage areas, and an untrustworthy employee may skim off the top.
Additional roleplay - Store owners will now HAVE to interact with CWU in order to get their stocks, this means keeping up favour with the faction, lest we deny them stock, raise prices etc, all of which are IC motives for store owners to behave less like NPCs regarding their shops.
While yes, I do see the negatives in this, chiefly being convenience, we *did* vote for a more "hardcore" experience, and I believe this suggestion caters to that. No more perfect pneumatic pipelines running through the city.