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Implemented The Crafting Workbench should serve as a Toolkit/Scissors when interacting with it

Neonity

neyoon
Banned
Joined
Jun 29, 2021
Messages
1,612
Some crafting recipes in the game require a Toolkit/Scissors to craft and disassemble.

However. These crafting recipes can not be made using the Crafting Workbench. Despite the Workbench clearly having the tools to, say, disassemble a computer, or even a tire.

All things considered, this is a relatively simple and obvious quality-of-life change, and would be very useful.

The toolkit would of course still be used for crafting and dissassembling items when away from the workbench, at the cost of toolkit durability. Same goes for scissors.
 
Literally do not know why it is not in the game. Even after the crafting overhaul!
 
This not only going to make crafting better, But make storage and materials easier to use.
 
Some crafting recipes in the game require a Toolkit/Scissors to craft and disassemble.

However. These crafting recipes can not be made using the Crafting Workbench. Despite the Workbench clearly having the tools to, say, disassemble a computer, or even a tire.

All things considered, this is a relatively simple and obvious quality-of-life change, and would be very useful.

The toolkit would of course still be used for crafting and dissassembling items when away from the workbench, at the cost of toolkit durability. Same goes for scissors.
This would be a good change, essentially because a workbench is such a steep investment for any resistance group looking to make one.
 
Very good change IMO, should be implemented. Would act as a more long-term solution to breaking down high tier scrap, and allow for more incentive to actually invest in workbenches.
 
Will look into but the solution ive come up with might be a bit janky; serviceable but not 100% "up to standard" to code.

IDK, we shall see.
 
Im not a dev; I am just an Ideas Guy, decent logical thinker, and good at changing values.

Id do it myself but I am using my super secret agent @Votton who's my inside to the code base to help him do what needs to be done.

🚋
 
I actually tried to get this working awhile ago w/o even knowing the suggestion existed but as with anything that's more than a few values being changed it didn't work
 
why was this de-implemented?

Bloat and balance.
Think of your crafting table as the heavy-duty equipment like saws and other manufacturing-related stationary equipment like adjusters and machinist vises etc.
Toolkit is your expenditure equipment such as nuts, bolts, solders and whatnot.
 
Bloat and balance.
Think of your crafting table as the heavy-duty equipment like saws and other manufacturing-related stationary equipment like adjusters and machinist vises etc.
Toolkit is your expenditure equipment such as nuts, bolts, solders and whatnot.
it's realisitic but it's tedious! damned tedious... i remember running back and forth to my mixer and chemical workbench in i24.

even resource runs to the clinic on c8 required 3 run journeys full of narcotics, opiates and the generalistic named script 'painkillers'
 
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