EDIT : Don't get me wrong, I'm not speaking from the perspective of 'waaah, grind hard, I want easy thing', no. I've played through the grind. I didn't say so much as a word about it and I worked hard to get it. A month. A month of time to get to this point. Interspersed with roleplay, which I had to do in sacrifice to lack of progression within the city, which is the environment we are all funneled to one way or another.
The fact grinding is more rewarding than roleplaying in a roleplay server, not only in the vort faction but in all of them, speaks volumes of the state of roleplay, its quality, and its thresholds in the server.
I've seen people unironically defend "time" as an argument against progression. "You became i1 too quick", I was told once. "I had to grind it for eight months", I was also told. Why is this like this? It's some odd gatekeeping.
How about we start rewarding good characters and punishing bad ones, instead of treating "time invested" as a currency with more value than anything else? "You can't be X, you've been Y only for Z long." MF, how about you start considering whether I'm good enough for that position instead or not? Isn't that more "realistic"?
There's so many people in positions of relative power, IC, that're only there 'because the character has been around for a lot' and has been handed progression in the ladders as a reward, often through the grind and not merit. Be it CP, loyalist, vort, rebel - doesn't matter. And since they're often only after the 5 minute dopamine of having achieved a step in the grind, they get the 'rank' and suddenly become extremely inactive.
And most importantly, how about we stop calling out people who want roleplay over staring at the same four dry walls 14 hours a day as 'haters' or 'babies who whine and want to have it easy', and instead start calling out the people who wanna act like you need to drop school and your job if you wanna have a chance at actually having fun?
People are infatuated with ranks and progression through grind because that is all that is ever reinforced in the server. If people had to actually be good at roleplay to get these positions, it'd be much healthier. We'd have the typical "NEPOTISM" cry-chatter but I'd honestly take those chances at it being a bit iffy over having to spend 400 hours enslaved only to die because sweep rules state you must give the OTA a fourty minute handjob with sixteen million trackers and a frankly shitty map with no chance of survival just 'because it's realistic'.