Roleplay wise, its all been pretty good.
Where the event has struggled has largely been on the planning and execution side of staff, in my eyes.
Swamp
The entire swamp section of this was pretty rough honestly. It was an exploration period that lasted a whole week where there wouldn't have been enough to explore, even if you took out the sprinters, to last a day. The active events themselves were incredibly basic, borderline below average.
Initial arrival to the hidden bunker saw a bunch of us get instantly downed via a random headcrab shell. I dont mind this too much, but its the kind of critical injury that you basically just have to ignore, since to RP it would be crippling. There were some other defenses and fights, most of which utilized OTA NPC's which I simply don't like because it creates this extremely strange fluctuation in OTA potency IC. Its bad enough Hunters are treated like pin-cushions.
There really wasn't any even too noteworthy in the swamp save for the finale which...I honestly didn't find that great either. The timer was neat, but on my end of things, I just stood around covering before eventually being instantly killed by a random artillery shell. In truth this happened three times during the swamp so maybe just exceptionally bad luck. It was a neat enough spectacle, but it wasn't able to keep up with the raw amount of people present.
The biggest failing of the swamp was easily the lack of consistency. The trains condition fluctuated regularly, as did the objectives presented to us. The entire thing felt like it was in a miserable state of starting and stopping like an engine undergoing extreme misfires. In the end, It really didn't feel like there was any reason we even stayed at the swamp In character, as it only served to cost us nearly all of our equipment.
The Train Passive
Not much to complain about here. Generally speaking, the RP of things has been good across the board, even excellent at times. However, not always.
It's already been discussed on discord briefly, and it is unfortunate to have to say it, but Ghost Jon and his band of xen animals were...rough. Its not the characters or players fault, I just think it has to be said that most people find this to vary from distracting, to outright immersion breaking. Having a literal ghost walking around is already strange, but talking headcrabs and Xenian gods taking the form of a chumtoad is far and away too much goofiness to be taken seriously. Ideally we'll have less of that going forward.
Theta
The opening event I feel was pretty weak. Even below average. While the propping was really good, so much so I didn't know much of it was props at all, there was remarkably little to actually do. Thermal scopes ensured exploration was almost entirely discouraged and the general 'nearness' the OTA checkpoint had with our objective further discouraged it. Once we got inside, there was some basic shooting, but I never saw any of it.
The machine is something I'm not particularly interested in, although from a technical perspective the voices were a neat setpiece. I have no idea what they were, who they were nor have I heard anyone talk about them IC since...so I'm not sure if that was intentional or just a bit of a misfire in terms of information.
I wont comment much on the final event of Theta, since my character was wounded and did not have much active participation in it. I hear it was good, however, and I had no issues with the general idea of it.
Overall
If there is one really glaring flaw all of these events have had, since we left I24, its that nothing we've done has actually led to any real progress for the resistance. The Combine bias at the alps ensured we lost everything before we left it, and there just hasn't been much of a 'recovery' of that progress at all. It almost feels like there is both an IC and OOC disconnect in the state of things.
Currently, the resistance is on a train bound for City Twenty-four. In no reality are we winning the fight as we are...we have one half-track from 1940 with us (ICly probably not actually that, but same difference.) and absolutely no heavy weapons to speak of. We don't even have hefty stores of ammo to spare, nor utlities such as armor or grenades. This is a pretty big problem as it means only two things are left to be done:
1. Staff asspulls an extended amount of equipment for us last minute in order to make this fight even remotely possible.
2. They don't, and we all die extremely quickly.
I feel like everyone, both IC and OOC were expecting there to be an asspull in the end and thus weren't too bothered by it, but it seems a missed opportunity that none of our efforts across the Alps, swamp or theta bunkers actually mattered at all. Would have been nice for us to actually 'collect' our arsenal a little bit as we moved along, rather than mostly just lose everything along the way...the complete opposite of what should have happened.
What I'd like to see in Chapter 1:
I'd like to see room for passive still be available. I suppose having the event setup almost as a Battlefield One operation, where there are distinct lines that form between both sides, so that we don't have this turn into random chaos with no through-line or objectives. Even still, it should probably be an event on the longer side, with active and passive events both, so that the S2k doesn't become stale and troublesome.
I'd also like to see the focus actually be on the Combine. Less Xen and Race-X shit. Obviously that's a factor which is unavoidable at this point, but it'd be nice for the Combine to maintain itself as the primary antagonist at least for this one event, given its the cumulation of everything.