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The S2K Pandemic

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Astro

Radio Bob Approved
Joined
Nov 15, 2021
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545
Let me start this thread by prefacing that no individuals, groups, or factions are responsible for the constant fighting that the server has been subject to. This thread is not blaming anyone, but only the systems at play.

First, let us outline some objectives that this thread aims to accomplish and, hopefully, address.

  1. Why do people "shotcop"? When is it too little, or too much?
    1. For Willard Networks V3, how can we design systems to disincentivize the prolific nature of shotcops on V2?
  2. How can the resistance impact the server's narrative meaningfully WITHOUT engaging in S2K?
Currently, as it stands, the resistance has no real way of impacting the main server without performing a massive S2K operation. This has sorta been the case for two or more years.

I think, as @RedHotGinger outlined in the earlier discussion on this topic in the Rebel Discord, it is because of two reasons. One, any roleplay that they do in fact end up doing ends up sinking into the void, where it is not very noticeable. Two, because for better or for worse, S2King your way through a problem is rewarded far more than something done through roleplay.

In retrospect, this is largely true. In the most recent case with the assault on the SeCon meeting, players were "rewarded" with the death of multiple influential characters in the CCA, as well as the bounty of one of them. Then, they held out due to the oncoming swarm of Combine and further was rewarded with scripts from the death of that Combine. Perhaps this is not the best case. What about in the first cycle of Industrial 24? Too many to list and recall from those times. S2K is rewarded far too much. But, this is no fault of anyone. This is the product of the design of V2. For the future in V3, how can we learn from V2 so these same glaring problems are not rearing their ugly heads in?

In V2, to play as a resistance fighter who takes arms up against the Combine, you spawn in and grind. Then you use what you grind to kill cops on main. There, you either die and restart, or you keep grinding to repeat the cycle. The server is script-centric, and it always has been. Obviously, there is no way to completely revamp the core gameplay cycle of V2 without making it V3. The systems of Willard are too intertwined, unless someone is willing to pull out these systems. But I believe that there are some things that can be done to remedy this.

We could reimplement Willard's turn-based combat that V2 was built on. Not only does this make encounters significantly more deadly, but it also makes the skills of a character more important. The other upside is that this also equalizes encounters between people of different connections and weapon classes. However, reimplementing TBC is unrealistic because it requires significant tooling to make it functional again, and it is a band-aid solution.

Another solution is to incentivize pushing those who reached the "end-game" of Willard's gameplay loop off to the expo servers to do whatever they want to do. Not only does this give resistance groups a chance to impact the narrative away from the main server, but it also gives them things to shoot at that are not main server cops or administration. But the crux of this is that these expos CANNOT be S2K-centric. S2K-centric expos have a place, but should never take the forefront of a narrative, large or small. Perhaps this is also a band-aid solution.

One other solution that requires probably less effort than the other two I have listed is to simply reward and amplify the consequences that roleplay provides. Perhaps also lessen the impact of the consequences that S2K brings. Maybe Johnny Rebel sneaks into a meeting and roleplays out shooting the CA rather than whipping out a gun and blasting him immediately on the spot. Or, a group comes together and conducts projects in the slums to help out your average Joe Shmoe - attracting the attention of the local BMD group or Lambda (as an example). This seems like a no-brainer, but evidently, this has not happened.

Maybe you disagree with one or all of my potential solutions I have brought forth. If this is the case for you, then I implore you to reply to this thread to offer criticisms or bring up your own solutions. I want this discussion to remain civil and collegial, as no one is here with ill intent toward one side or another, but with mutual concern for the future of the server and our community.
 
This actually explains everything. OTA players chose themselves to not flag on for guard duty, while they immediately flagged on for the counter-sweep. So this is not a problem on how "Liberators have CP/OTA chars they shouldn!t!!1 its conflict of interest" rather that other OTA players not willing to hop on for guard duty.
its not that deep nobody was available at the time.
 
why is it so hard for devs to meet in the middle and do some kind of character skill oriented s2k where people with shitty gun skill “miss” more shots. implement weightiness to the guns and make reloading longer and add a suppression mechanic and prevent jump spam and crouch strafing and

fucking homigrad has a more enjoyable and grounded combat system
This would not have prevented what occurred from occurring.
 
[OTA were pinged to get on by Callaway and they just chose not to do so. Conveniently, 10 flagged up for the sweep right after...]

Wrong... me and @NanCi_ we're waiting for OTA to get on because we had about 3 OTA active for 20~ minutes. The inital response sweep was terrific...




1759147425878.png
1759147770214.png
8:00 PM GMT 0:00+

3 synths & 2 OTA 💀 responding to 9 vortigaunts and 10~ rebels


I feel like even the attacking force would've been able to kill the response sweep (even without the extra 8 vorts & rebels. )


8:45PM GMT 0:00+1759147691518.png
 
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This sounds like a bunch of mad combine RPers who get bodied in S2K are just complaining when they lose. Maybe there should be S2K tests to just get into Civil Protection? OTA? I heard they deployed 1000 HP synths today and still lost. Literally nothing but a skill issue. Maybe some standards in the Combine as a whole would just fix this issue instead of changing the entire server to let you win.
Speaking on behalf of rebel leadership, we do not claim this man
 
One idea I've been toying around with is turning the world map into a sort of game-board, where factions use resources gathered on the server to then launch missions and capture tiles on the world map, with each sector having resources, a set map for the event to take place on, etc. If a faction wants to capture a tile, a GM basically plans a basic expo for them to carry out.


I have yet to flesh this out entirely but I'm throwing it out there rn in the hopes that it might inspire discussion. My hope is this gives factions:
1. A collective goal to work towards.
2. A money and resource sink that isn't just going to hoarding scripts
3. An off-server outlet for S2K
This is exactly (almost 100%) what sector war was supposed to be. It died due to lack of GM engagement, in my opinion. Unfortunate as it is to say.

You are correct, this would be a great idea. And if you want to run and continue this then please do apply to be a GM and ask for an invite for sector war.
 
This is exactly (almost 100%) what sector war was supposed to be. It died due to lack of GM engagement, in my opinion. Unfortunate as it is to say.

You are correct, this would be a great idea. And if you want to run and continue this then please do apply to be a GM and ask for an invite for sector war.
I had a feeling it was when I first heard about Sector War!
If you don't mind, may I DM you on Discord so we can discuss it a bit?
 
Bring back TBC! (I've never experienced it before, and I only just today learned of its existence.)
 
Bring back TBC! (I've never experienced it before, and I only just today learned of its existence.)
It's the single greatest system available to us.. It was the PEAK thing that made willard appealing back in the day
 
Its a shame TBC was left perpetually unfinished for the entire time it was used (Antlions famously just didn't work with it), and at a time in the server where everything was so hyper-lethal rules wise that it became just as "gamed" as S2K is today.
 
if they just took the systems of tbc, refined them for a week or less, made them work well with s2k, and added a few other "realistic" features such as longer reload times and suppression mechanics and slower movement it would be actual peak
 
if they just took the systems of tbc, refined them for a week or less, made them work well with s2k, and added a few other "realistic" features such as longer reload times and suppression mechanics and slower movement it would be actual peak
Tbh why dont they try to implement TBC within S2RP so its like a literal DnD match. Implement a dice rolling mechanic including the automatic queue. Add a forcefield that 1-2 can join depending on how many rounds has went through.
 
Bring back TBC! (I've never experienced it before, and I only just today learned of its existence.)
Here's a video example of it (before it gets switched to S2K due to there being too many participants)
 
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