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The S2K Pandemic

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Astro

Radio Bob Approved
Joined
Nov 15, 2021
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545
Let me start this thread by prefacing that no individuals, groups, or factions are responsible for the constant fighting that the server has been subject to. This thread is not blaming anyone, but only the systems at play.

First, let us outline some objectives that this thread aims to accomplish and, hopefully, address.

  1. Why do people "shotcop"? When is it too little, or too much?
    1. For Willard Networks V3, how can we design systems to disincentivize the prolific nature of shotcops on V2?
  2. How can the resistance impact the server's narrative meaningfully WITHOUT engaging in S2K?
Currently, as it stands, the resistance has no real way of impacting the main server without performing a massive S2K operation. This has sorta been the case for two or more years.

I think, as @RedHotGinger outlined in the earlier discussion on this topic in the Rebel Discord, it is because of two reasons. One, any roleplay that they do in fact end up doing ends up sinking into the void, where it is not very noticeable. Two, because for better or for worse, S2King your way through a problem is rewarded far more than something done through roleplay.

In retrospect, this is largely true. In the most recent case with the assault on the SeCon meeting, players were "rewarded" with the death of multiple influential characters in the CCA, as well as the bounty of one of them. Then, they held out due to the oncoming swarm of Combine and further was rewarded with scripts from the death of that Combine. Perhaps this is not the best case. What about in the first cycle of Industrial 24? Too many to list and recall from those times. S2K is rewarded far too much. But, this is no fault of anyone. This is the product of the design of V2. For the future in V3, how can we learn from V2 so these same glaring problems are not rearing their ugly heads in?

In V2, to play as a resistance fighter who takes arms up against the Combine, you spawn in and grind. Then you use what you grind to kill cops on main. There, you either die and restart, or you keep grinding to repeat the cycle. The server is script-centric, and it always has been. Obviously, there is no way to completely revamp the core gameplay cycle of V2 without making it V3. The systems of Willard are too intertwined, unless someone is willing to pull out these systems. But I believe that there are some things that can be done to remedy this.

We could reimplement Willard's turn-based combat that V2 was built on. Not only does this make encounters significantly more deadly, but it also makes the skills of a character more important. The other upside is that this also equalizes encounters between people of different connections and weapon classes. However, reimplementing TBC is unrealistic because it requires significant tooling to make it functional again, and it is a band-aid solution.

Another solution is to incentivize pushing those who reached the "end-game" of Willard's gameplay loop off to the expo servers to do whatever they want to do. Not only does this give resistance groups a chance to impact the narrative away from the main server, but it also gives them things to shoot at that are not main server cops or administration. But the crux of this is that these expos CANNOT be S2K-centric. S2K-centric expos have a place, but should never take the forefront of a narrative, large or small. Perhaps this is also a band-aid solution.

One other solution that requires probably less effort than the other two I have listed is to simply reward and amplify the consequences that roleplay provides. Perhaps also lessen the impact of the consequences that S2K brings. Maybe Johnny Rebel sneaks into a meeting and roleplays out shooting the CA rather than whipping out a gun and blasting him immediately on the spot. Or, a group comes together and conducts projects in the slums to help out your average Joe Shmoe - attracting the attention of the local BMD group or Lambda (as an example). This seems like a no-brainer, but evidently, this has not happened.

Maybe you disagree with one or all of my potential solutions I have brought forth. If this is the case for you, then I implore you to reply to this thread to offer criticisms or bring up your own solutions. I want this discussion to remain civil and collegial, as no one is here with ill intent toward one side or another, but with mutual concern for the future of the server and our community.
 
because other than doing rebel killing and larping as a lampost they contribute nothing to the server unlike CPs who actually interact with people and are characters, you can't have a faction on a roleplay server that doesn't RP with anyone, the few interactions they can have with the majority of the server are very limited.

Hence, event faction.

And it's not that they're bad RPers, and can't RP, they just can't do so in a meaningful way to be a full faction
It is possible to rp in a meaningful way as an OTA even though they can't build personal relationships. just watch and learn, I'll show u how....
 
I think OTA being reduced to an event faction only deployed to PK 'real' characters with next to no consequence is a mistake, personally.

I'm not saying they should have full character arcs (though I've seen that done well) but rather if they only log on to sweep and PK, then people will subconciously start treating them as fun-killers and anyone who involves themselves in the faction will be treated as that being the motive when things boil over.

It also makes things like the drama around recent sweeps (where sweep rules were broken or fudged) a thousand times worse, because for all my issues with the system as it is, at least cops are also characters risking taking a loss by having to sweep. OTA are buffed powerhouses who take literally no loss if they die. If they win? That's another character PK'd.
 
I think OTA being reduced to an event faction only deployed to PK 'real' characters with next to no consequence is a mistake, personally.

I'm not saying they should have full character arcs (though I've seen that done well) but rather if they only log on to sweep and PK, then people will subconciously start treating them as fun-killers and anyone who involves themselves in the faction will be treated as that being the motive when things boil over.

It also makes things like the drama around recent sweeps (where sweep rules were broken or fudged) a thousand times worse, because for all my issues with the system as it is, at least cops are also characters risking taking a loss by having to sweep. OTA are buffed powerhouses who take literally no loss if they die. If they win? That's another character PK'd.
OtA never lose, if they die they still win because at the minimum they’ve wounded you, and while you may take the injury seriously, these people go “It’s not like I long term wounded you.” After indeed hurting you in a way that would.
 
Frankly every time I’ve seen OtA used it’s been to get back at rebels rather then how they should be played which is to prevent the rebels from hurting important things, not being uselessly sent to some minor site of auditories in a open wasteland to chase down a lone wanderer. Lame characters lame results.
 
I mean its no wonder OTA have always been treated as robots when they're an OOC tool of rebel control who only get on to guard important people (and so can't really interrupt or engage) or to sweep and S2K.

Even before Alyx, OTA were human enough to be volunteers who needed an entire speech from Breen to remind them what was on the line for the species if they failed their mission to capture Freeman, and that the idea of being relocated to an alien world was used as an effective threat against them.

"Robots" wouldn't care about either of those things. They're written as machines and barely allowed roleplay because its OOC convenience for server stability, not because it has any actual basis in the lore. Its a self-fufilling prophecy.
 
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Mmmh.. mategamer, I hope we will mate together if it's the case.

When this is all over, I'm gonna mate.
 
I have closed this complaint as the rules and PK policy have been updated to focus on Roleplay rather than s2k! Roleplay prevails, yippe!!
 
Sorry, WHAT? I roleplay, in a ROLEPLAY gamemode? WHAT!?!
 
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