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The struggle of persistence on willard trend

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Rebel RP Philosopher

Radio Bob Approved
Joined
Oct 10, 2021
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The struggle of persistence on Willard trend

There has been as of this week threads that argue against the traditional hierarchy of hl2rp and on how PKs define the game.

The argument of hierarchy claims that there is an odd identity with having to use a facade of sadism as means to convey dystopia, which allegedly only masochists find entertainment from - while as others try to ignore it.

The PK argument on the other hand debates on the consequence of incredible risks, which has made the gamemode far too pragmatic, to the extent that people are being burnt out over what is practically virtual jobs.

From my observation, these both controversial debates can be summarised as a trending debate concerning how persistence works in the HL2RP gamemode.

I am intrigued by how it has become relevant through 3 unconnected players who have expressed descriptiveively their bothers. Which gives me a sense that this is a natural development for the community for something new.

What are your thoughts on this community trend? What inspirations could solve the stated dissatisfaction of what we have now? Is this trend of dissatisfied players a problem?

Key words of discussion: Hierarchy, tradition, escapism, loot, whitelists, persistence, decay, veterans, grind.

Sources:


 
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