R
RogueSynapse
Guest
- Thread Author
- #1
This is a big one that I've been thinking about for a while.
What if there was an option to partake in out of city activities that players could partake in without having any staff involved? That's where this suggestion comes along. I present to you:
What if there was an option to partake in out of city activities that players could partake in without having any staff involved? That's where this suggestion comes along. I present to you:
The Transport System
The transport system aims at allowing players to utilize the Combine rail network for a variety of different reasons. Maybe they wish to partake in a Union designated educational program and leave the city for some training? Maybe they just want to partake in a simple work detail that needs people to travel a great deal of distance? The possibilities are endless.
Here's how I think it can work.
Located at the train station, there should be a typical looking terminal that serves a specific function. To allow citizens destinations in which they can travel to. There's also the matter of where they are going and what they are doing. Perhaps there is a cost to using such a terminal. Maybe they need to spend credits or perhaps have a specific loyalist status to do so (I think the right loyalist status sounds good).
When the terminal is accessed, something akin to the following could pop up. This is just a mock up I made in photoshop.
Here, citizens can see where all they can go, how long the trip will take, and what some of the perks to going are. Maybe there is a chance to rack up some extra funds or perhaps even a chance to learn a thing or two. It all depends on where they go. And the specific destinations you see are just placeholders, that's all subject to debate and change, this is just so you get the basic idea of it. Even though there are none present in the mock-up you could even add risks to each as well?
So say a citizen decides to partake in an education program, once they meet the requirements and formally accept the trip from the terminal, the character will be temporarily PKed for the time listed on the screen (length is also up for discussion). While that character is out of the city, they cannot be placed because they are icly not there. After the time is up, they return to the city with a chance to return with some skill development and maybe some extra funds. could even go above and beyond and have some RNG flavor text that says how the trip went.
All up for debate/discussion, tell me what you think?
The transport system aims at allowing players to utilize the Combine rail network for a variety of different reasons. Maybe they wish to partake in a Union designated educational program and leave the city for some training? Maybe they just want to partake in a simple work detail that needs people to travel a great deal of distance? The possibilities are endless.
Here's how I think it can work.
Located at the train station, there should be a typical looking terminal that serves a specific function. To allow citizens destinations in which they can travel to. There's also the matter of where they are going and what they are doing. Perhaps there is a cost to using such a terminal. Maybe they need to spend credits or perhaps have a specific loyalist status to do so (I think the right loyalist status sounds good).
When the terminal is accessed, something akin to the following could pop up. This is just a mock up I made in photoshop.
Here, citizens can see where all they can go, how long the trip will take, and what some of the perks to going are. Maybe there is a chance to rack up some extra funds or perhaps even a chance to learn a thing or two. It all depends on where they go. And the specific destinations you see are just placeholders, that's all subject to debate and change, this is just so you get the basic idea of it. Even though there are none present in the mock-up you could even add risks to each as well?
So say a citizen decides to partake in an education program, once they meet the requirements and formally accept the trip from the terminal, the character will be temporarily PKed for the time listed on the screen (length is also up for discussion). While that character is out of the city, they cannot be placed because they are icly not there. After the time is up, they return to the city with a chance to return with some skill development and maybe some extra funds. could even go above and beyond and have some RNG flavor text that says how the trip went.
All up for debate/discussion, tell me what you think?