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TLH Feedback: Chapter 3 PROLOGUE Event: "The Harbinger's Lair"

Imperator RAD-X

The Supreme Marshal
WN Management
Server Management
GALUNGA
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Nov 17, 2018
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Thank you SO MUCH for playing the PROLOGUE introduction event to Chapter 3: "The City That Sleeps". Here is the feedback request forum thread. Please fill this out. Thank you!

Section One
  • What did you enjoy the most about the events?
  • What did you least enjoy most about the events?
  • Did you / did you not like how long the event lasted for?
Section Two
  • Was the starting time preferable for you?
  • Were the Event's Staff helpful or unhelpful?
  • Did you like your preferred role?
  • Who do you believe excelled in their position in the roleplay?
Section Three
  • What do you wish to see in the future?
  • What do you not wish to see in the future?
  • In an honest opinion, how would you rate the event in its entirety?
 
Section One
  • What did you enjoy the most about the events? A very high-quality map, and incredibly strong atmosphere throughout the whole piece. Gonome acted as a persistent threat, which was cool.
  • What did you least enjoy most about the events? No significant gripes with the prologue event - felt interesting throughout.
  • Did you / did you not like how long the event lasted for? No issue with event length - good for EU players.
Section Two
  • Was the starting time preferable for you? Not bothered about the starting time - good for EU players.
  • Were the Event's Staff helpful or unhelpful? Helpful.
  • Did you like your preferred role? Yes.
  • Who do you believe excelled in their position in the roleplay? All roleplayers were of high quality.
Section Three
  • What do you wish to see in the future? Similar to today's event - player freedom. There were some subtle objectives for the prologue and admin events and hints weren't too forceful in guiding players.
  • What do you not wish to see in the future? Over-use of identical threats; zombies were cool and were persistently scary throughout the event, and the logistics of having to conserve ammo heightened the tension further. But, I hope they're not just replaced as cannon fodder in the main event; other challenges (like ammo scarcity) should be sprinkled in to make sure that they don't become stale.
  • In an honest opinion, how would you rate the event in its entirety? Good fun - proper, planned out prologues for future chapters is an idea I'd like to see more.
 
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