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UNION HORIZON - Feedback

dno

Radio Bob Approved
Joined
Oct 18, 2020
Messages
118
Hello all,

I am Dno, lead GM of that event. I was assisted by @Sync @Ricsow and @bones
Please use this thread for criticism and feedback, so I may improve on my future events!

Thank you!

The event lasted around 2 hours and 30 minutes and saw more than 20+ players attend, from CWU/CCR/VET!

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Dno, Gamemaster!


 
While I was roleplaying, I felt uneasy no matter how much equipment I had on me. It was an event where your character had to be on the alert at all times and you couldn't survive if you didn't work as a team. I give it 10/10.
 
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I enjoyed my first GM'ing experience on Willard, was fun!
I'm looking forward to bring more cinema to Willard 👀
 
The set up for me was a bit iffy. I did join a bit late in the defense of the accompanying GMs, but I had to use my moderation powers (Which were meant to be removed) to set up both myself and another person. The ammunition issue helped put pressure on the CCR and increase reliance on the V.E.T which is a positive IMO— but it felt like there were *wayyy* too many gonomes at the final top floor for what ammo we had. Surprised we managed.

One gripe I had was the use of poison headcrabs&zombies which are /meant/ to be banned from use. They're generally unfun, and they took 6 rifle shots to kill (Which is the equivalent of sixty hp~.)

I don't think the event was bad, plenty of passiveRP (even if it was abruptly cut short at the end).

GMs were responsive to tickets ty @Sync @Ricsow ❤️
 
Really good event, like it a lot. Lots of enemies too, which fair but the gonome spam was a bit uh, overboard imo. Anyway, lovely thing, looking forward to more.
 
I've had a great time during the event. The combat was nice, team work was good. It's just there weren't that many fixes/repairs/activites for me to take part in. Other than that I had a good time.
 
Really enjoyed the map even if it was small, I liked a lot of the smaller details like the propping and how it was just set up overall. I think that the progression was a little slow and it took us a long time to really get anything done but I think the combat was fun for CCR at least. I think overall the GMs did a really great job on this one
 
It was fun, and I felt that all sides had things to do

I would say there were maybe too many things to repair per floor, compared to how few CWU we had with us
 
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