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V3 Vortigaunt Faction Rules

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Purple Knight

Lord of All Things Alien
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GALUNGA
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Rules of the Vortigaunts


General

As a rule of thumb you are not human. Keep this in mind as much as you can.

FailRP is taken with particular severity on the Vortigaunts. Do not minge, and try at all times to act within the lore provided for the Vortigaunts. If you have questions pertaining to lore, ask the Xenian lead(s) or message the vortigaunt channel on Discord.

You are expected to have proper grammar and spelling at all times when roleplaying, as per the vortigaunt standard that you are held up to in your acceptance as a vortigaunt. Your grammar and spelling do not have to be immaculate or expert level, but it should show that you can properly roleplay deeper, more intricate topics and subjects should they occur.

A Vortigaunt’s claws cannot wield conventional human firearms. Unless they have been explicitly modified under supervision of a GM AND permission from a Xenian FL.

Do not use slang unless it is learned through roleplay. Vortigaunts are not naturally predisposed to using slang such as "dude, bro, ya" or vulgar language. This rule may be waived depending on the type of character you have and their backstory.

You are not human, but this doesn’t make you immune to emotion. FearRP is still required, and although a Vortigaunt may not fear death, there are other fates they can be afraid of. For example, Enslavement, Nullification etc.

Vortigaunts have very little need for material goods, do not be a "script-whore" you're capable of great things using your powers and Xenian specific materials, save greed for the humans.

Biotics

Freedom on your own is impossible. Biotics must be freed via group effort, and cannot escape on their own. However, Biotics can opt freely to participate in rebellious activities, in their own ways.

Any willing, harmful collaboration with the Combine that harms Vortigaunts and/or the Resistance will result in your Vortigaunt being branded as a ‘Savage’ if caught. Examples include snitching, wilful destruction of supplies or aid, so on. Being branded savage is the worst possible punishment for Vortigaunts and will result in you being KOS for all other Vortigaunts.

Free Vortigaunts

Vortigaunts may not use powers outside of what they are capable of knowing (including related SWEPs). Training and Temporary Bonuses may change this, but a Vortigaunt cannot instantly master new skills.

This faction must be Passive most of the time. A Vortigaunt cannot under any circumstances attack the Combine out of nowhere. Out of nowhere meaning without a good justification, assaulting officers on an otherwise calm or ordinary day. Any violations to this clause will result in immediate punishment. If you are going to attack then please inform an administrator of your intent first so they may record it to prevent misinformation. Shotcopping is STRICTLY prohibited.

Vortigaunts are allowed to participate within justified attacks up to a maximum of 4 Vortigaunts involved. Unless it is a big event, expedition, etc that would warrant a greater amount of vortigaunts.

Defences are fine, any amount of Vortigaunts will do in that particular scenario. However, the more that show up the greater the response will be. Vortigaunts are just defending themselves/their allies.

Vortigaunts should pick their battles carefully, they are an extremely powerful faction, and any sort of abuse or baiting of these rules will be seen as bad faith and may come with OOC punishment ranging from warns, to removal or bans.

Vortigaunts are held at a higher standard than other factions. S2K is fun, but so is RP, do not be a crazed Vortigaunt that baits cops into S2K. If you have to defend yourself you can, just do not attack any cops for no reason.

Current Valid Reasons to join an attack (include but are not limited to...):
* Assassination or capture of high value targets

* Large scale attacks that serve a purpose to a set goal for the resistance and would require a force multiplier to succeed (Example: planned out uprising events)

* Hijacking Combine installations near or within the city centre* Uprisings* Convoys carrying objective critical equipment

* Random Destabilization Attacks without good reason and long term planning is not a acceptable justification. Vortigaunts think in the long term and are not going to join operations with no long term planning beyond immediate gain.

When in doubt, contact Xenian lead(s)

Note that combat for the Vortigaunt faction will be HEAVILY scrutinised. DO NOT willingly engage if you can avoid it, or it sits within the ruleset above. The death of Civil Protection is a grain of sand, and goes against the long term plans that Vortigaunts seek.

Please wait one week before creating a new (freed) character if your Vortigaunt is PKed. Take this time to come up with a new backstory.



Vortigaunt Faction Advice


Never, ever be afraid to ask questions. Many of the rules say to ask and we truly do mean it, no matter how ‘stupid’ they sound in your own internal monologue, it gives us a chance to help explore and expand upon a topic that all of us truly adore.

Raise suggestions! Especially if they’re based on questions asked, maybe you dream up an interesting idea and want to see it canonified! We love hearing your recommendations

We also want to note here that you are not Human and should not be acting as if you are their best buddies. They are pawns to your esoteric affairs, the humans often hate you, though it's misguided, note it.
 
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