M U Z U N G U
Member
- Joined
- Jul 13, 2021
- Messages
- 58
- Thread Author
- #1
Suggestion: Regulate usage of VJ NPCs in Combat
Reason: Ever had that moment when you are in combat when life and PK is at a delicate balance and when faced upon the use of TBCs, you encounter certain NPCs that doesn't give a fuck about the system and how they should abide and would simply straight up come at you and kill where you stand and you cannot do ANYTHING to counter or flee at the scene because only you are in TBC. Under the circumstances of how VJ NPCs relies on a slightly different type of coding, TBC effects doesn't cause ANY VJ NPCs to abide on the rules the system is laid out unlike HL2 NPCs which gracefully does work seeing Atle only coded them to have the effect (I am no coding genius and how TBC was designed in the first place but can simply add the pieces of the experience I had on how the system is effective to only HL2 NPCs and VJ Base is something else differently in comparison of codes). Furthermore on the reason, it is very surprising why the admins had failed to put a rule on the uses of VJ Base NPCs and how they can act on the situation when they have used them time and time again and how they can be a pain to handle the consequences to those who had the unfair side to the TBC system exploit.
How to Implement: If Atle's god-like Developer skills can update the TBC System to restrict VJ Base NPCs to abide the system, this alone can fix the issue completely and save LOTS of hassle from it. But if it poses a challenge that cannot be done due to certain reasons, then have the admins have a rule to disable TBC when VJ Base NPCs are in use on the server or have S2K environment be set immediately when combat will ensue so that the players actually can do something about it to handle the situation and be able to make sure those who tags along middle of the combat won't get TBC'ed and get mutilated by the NPCs.
Reason: Ever had that moment when you are in combat when life and PK is at a delicate balance and when faced upon the use of TBCs, you encounter certain NPCs that doesn't give a fuck about the system and how they should abide and would simply straight up come at you and kill where you stand and you cannot do ANYTHING to counter or flee at the scene because only you are in TBC. Under the circumstances of how VJ NPCs relies on a slightly different type of coding, TBC effects doesn't cause ANY VJ NPCs to abide on the rules the system is laid out unlike HL2 NPCs which gracefully does work seeing Atle only coded them to have the effect (I am no coding genius and how TBC was designed in the first place but can simply add the pieces of the experience I had on how the system is effective to only HL2 NPCs and VJ Base is something else differently in comparison of codes). Furthermore on the reason, it is very surprising why the admins had failed to put a rule on the uses of VJ Base NPCs and how they can act on the situation when they have used them time and time again and how they can be a pain to handle the consequences to those who had the unfair side to the TBC system exploit.
How to Implement: If Atle's god-like Developer skills can update the TBC System to restrict VJ Base NPCs to abide the system, this alone can fix the issue completely and save LOTS of hassle from it. But if it poses a challenge that cannot be done due to certain reasons, then have the admins have a rule to disable TBC when VJ Base NPCs are in use on the server or have S2K environment be set immediately when combat will ensue so that the players actually can do something about it to handle the situation and be able to make sure those who tags along middle of the combat won't get TBC'ed and get mutilated by the NPCs.