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Implemented Vortigaunt Melee

MelonHeadzzz

Radio Bob Approved
Protector
Joined
Dec 12, 2021
Messages
214
Hello!

After the recent addition of the vortishield and the revitalization of vortigaunt development, I've come with a few suggestions, mostly revolving around the usage of weaponry. Vortigaunts have frequently been given the short end of the stick when it comes to being awarded weapons. One fix that was supposed to make it clear that vortigaunts were completely unable to use firearms also removed our ability to use melee weapons, which in most cases is just a stick and a blade.

When we were on D9, this wasn't really a problem - there was hardly anything that would threaten us that we couldn't vortibeam our way out of... but, now that we've been re-added to C24_V3, and the barnacles have been recently retextured to make them almost impossible to see, I feel that we need an upgrade to defend ourselves from issues like these.

Now, again, one might shrug and ask "why not just use the vortibeam?" Well, dear reader, this would not be a problem if it weren't for the fact that one can't use the vortibeam while midair. This has resulted in the most unenviable of issues, chief of which being the fact that once a vortigaunt is snagged by a barnacle, that's it. You're dead.

Before the mapswitch to Alaska, this was something that could be mitigated by melee weapons, and I stand by that this should be reimplemented. However, I also think that vortigaunts should have the option to use the claws they're born with. I actually remember being able to use our claws during the Alaska Megaevent, but after we switched back that ability was removed.

My request is simple; please give vortigaunts back their ability to use melee weapons, and also give us the option to mechanically file our nails. I don't know how complex this might be, but I had a system in mind where we have the option to use a command to file our nails, something like... "/vortnailfile" - if we choose to do this, our character is placed on a timer that might last, let's say, a week. We can't use our claws until that timer fades, and we get a notification saying that our claws have grown back in and we can use them again.

I think this would serve as a welcome addition, because it also gives Civil Protection something to look out for. If a CP notices that we haven't filed our nails, it actually becomes an issue that someone can notice and "deal with." This would work hand-in-hand with the melee weapon reimplementation; if a vortigaunt is stuck needing to file their nails, or actively CHOOSES to, they still have a way to defend themselves in case vortishit hits the vortifan.

Thank you for reading, and I hope that this gets at least considered, if not fully implemented soon.

I really miss not dying to barnacles.
 
Quick update:
AFTER RAD’S MOST RECENT RULES ABOUT THE SEWERS THIS DEFINITELY NEEDS TO BE A THING.
 
Will look into this asap. Vorts are getting dev support now, so it should be a quick thing.
 
It has come to my attention that we actually CAN use melee weapons again;
however I do still think the possibility of a "/vortnailfile" feature would be cool - it doesn't sound too hard to implement, either (though the time-system might be odd)
 
This has been implemented in some form or another.

If Vortigaunt players so desperately still need this despite all the buffs or whatever they should open another suggestion.

Implemented and archived.
 
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