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Warhammer: 40,000 Apostate Protocol - DAY 1 FEEDBACK

Raptorian

The Furry
Joined
Sep 23, 2021
Messages
162
The agents of the Inquistion slaughter a street-gang and interrogate the nobles of a local house, leading them to pursue their investigation in a local factory... Tune in for Day 2 to find out what comes next!

Leave feedback here. Thank you for coming to Day 1.
 
Loved the first day. I think a lot of the slowness in the S2RP comes from us getting ussed to the system. As everyone starts remembering their weapons stats it should go more smoothly. Maybe put a textbox above NPCS or a staticcharaction above DMNPCs so we can see toughness stat?
 
Cool stuff! The story did feel a bit strange to follow, sometimes dragging on for real long, and other times things just blitzed by. I'm still not sure why we actually shot those gangers.
But other than that the production value is REALLY nice, loved peeking corners and seeing stuff actually happen detached from the current mission. The map as-well was fun, great designs done all around. VERY intrigued to see where this goes, and hope that this is only one of many future warhammer events.
Y'all are COOKING!!!
 
Cool stuff! The story did feel a bit strange to follow, sometimes dragging on for real long, and other times things just blitzed by. I'm still not sure why we actually shot those gangers.
But other than that the production value is REALLY nice, loved peeking corners and seeing stuff actually happen detached from the current mission. The map as-well was fun, great designs done all around. VERY intrigued to see where this goes, and hope that this is only one of many future warhammer events.
Y'all are COOKING!!!
>Ogryn
>Can't follow the plot

Checks out
 
PROS:
  1. Setting seems well realized.
  2. I enjoy the effort to setting up distant scenery and making the otherwise empty city feel like something is going on. Yes, its often very buggy but theater of the mind corrects that. Whereas nothing cannot be extrapolated.
  3. Roleplay quality was good. Felt like I had things to do fairly often.
  4. PEOPLE ACTUALLY SHOWED UP!!!!!
  5. Story definitely seems like it could be interesting, even if a little more on the basic side for now.
CONS:
  1. Animations being messy was obviously a sore spot. Not a big issue, really, but it did matter a little.
  2. Combat is very slow. I much prefer S2RP over S2K, but with the system at hand being more 'gamey' with 40k rules, it needs to move a bit faster to keep people engaged imo.
  3. In Combat, actions were given narration by staff a few times. Much rather that be left to players with staff simply giving a hyper basic run-down of what occurred. | X hits Y with Z attack. X kills Y. | For examples.
  4. In some scenes, feels like it may have been pretty hard for some people to contribute. I didn't have this issue, but some Guardsmen may have.
  5. Start time was effectively delayed an hour. Not an issue for me, again, but setup should probably be handled prior to event start time, just to prevent starting late for people.

I think its not only good so far, but promising as well.
Even with the limited amount of scenes we got through, I expect good things. If this keeps up, I'd love to see more 40k content down the pipeline.
 
I can't say I have much of a complaint so far, most issues I do have like animations are being worked on. I enjoyed everyone's characters and they were played well, my only worry is splitting up attention. So many people with only two GM's, kind of like Redhot said some people just ended up kind of standing around

(Does kind of make sense for Guardsman, being the grunts and all)
 
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