Keep the dmg or make the awps do a bit less ( atleast damage doing 100 on a headshot) so some rp aspects can occur or force players to play differently rather than hold W and m1 because why would you nerf the damage when you get clocked by a sniper with a headshot. You could alternatively make it so its damage against a body shot is horribly nerfed like 50 dmg incentivizing good aim.
Any smg was laser accurate and with the bonus 2x dmg on a headshot if you got a few good shots (smg did 40 on a headshot) although accurately portrayed on how deadly a headshot is , its a bit too much as two rebels / CPs who can get the right ambush can destroy groups due to its powerful damage. Maybe make it so it has less controllable recoil or decrease the headshot multiplier on some weapons.
The G3A3 is legit the more expensive version of the mini 14 (or whatever the name is) only difference is the mini 14 has better recoil control than the g3a3 so all you sacrifice is fire rate + recoil control + 5-10% armor pen to use automatic fire which at that point just use the ak 47, like the whole point of the g3a3 is to be used at a long range but most fights now with the addition of the increased headshot damage makes the g3a3s fire rate obsolete due to the fact that every other gun does nearly the same amount of damage and fires 2 more bullets. The gun also cant be fixed with attachments because from what I was told all attachments are being removed
however now with the headshot multiplier the survival rate is even less because a few lucky shots on ANY weapon is a life threatening shot due to the easy fact that most guns deal around 30-50 dmg on a headshot.
Weird bug with some of these weapons was the fact that although having 50 guns on a smg, 90% of my shots werent being turned into critical shots unless i'm mistaken. Not only that but one of yall said that limb shots were turned off making them count as torso shots, well fuckos they werent turned off and i was doing 4-5 points on non crit shot and crit shots with limb / torso shots. Unless yall telling me that gmod was finding new ways of ignoring the commands of the server
Shotguns - Simply dont touch em because like 90% of the guns (except the benelli) can out dps the spas 12 , the mp 155/153 (legit same gun) unless they were to have higher armour pen or more fire rate with a touch of like 2 points of dmg increase then I might rethink it but for now most shotguns are useless if not would make your team loadout worse. If the hitboxes werent janky in the first place, maybe the shotguns would be good but with the issue of horrible crits + hitting limb shots while shooting the torso causing it to lose 90% of your damage dont use it.
other than the fact that 100% of all weapons did not have sound or had weird animations that should be it with my review.