(all at guns 50)
rewriting this
in general: most guns have almost no recoil at guns 50
AKM: Fair damage, recoil's low, all round is fine
AKS74U: very high damage, ZERO recoil, insane laser spread up to 200m nerf NOW robert!!!
bastard gun: sucks (good)
Duplet: sucks (good)
makeshift ak: sucks (good)
makeshift p90: sucks (good)
vsk-94: sucks (good)
G3A3: 26 damage is fair but it only has a fire rate of 520 (very slow) along with 20 rounds in a magazine so its just... bad
gock-17: good damage, good spread overall its fine
usp: pinpoint accuracy even in hipfire, needs a spread nerf and possibly a damage adjustment of all pistols
m1911: shit
m16a2: recoil is non-existent, burst is fair, damage is fine for a burst gun, could possibly use a little buff damage wise to make it more in-line with other assault rifles.
mp-153/155: pretty much the same gun, only issue is low tick which makes shots not register during combat otherwise its pretty strong
mp5/mp5sd somehow the mp5sd does 1 less damage than the other, spread and recoil is fine for what they are
mp7: high rate of fire, no recoil, same damage as the mp5
ota heavy shotgun: should be pump action or too stronk in my opinionz (astro supports)
ar2: needs to be more accurate, recoil is more manageable now but ota currently are extremely strong CQC but have limited range options
grunt smg: okay damage but overshadowed by low fire rate
ppsh-41: fire rate is insane, spread is tight but the damage is low
spas/w freeman barrel for pump action: VERY strong, high damage and the cycle time is relatively fast, would most likely dominate in s2k considering map layout
suppressor lmg: suppresses. (fine)
uzi: spread is tight, fire rate is high, damage is the same as the others
personal suggestion: up smg damage on most of them,
Mini-14: high damage, non-existent recoil, extreme fire rate
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