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What scripts / items / mechanics would you say got (directly or indirectly) nerfed the most?

Bounter

Active member
Joined
May 9, 2022
Messages
356
As you know, certain items and mechanics on Willard are subject to changes. Wether it is decided by the general playerbase, or the staff, the results are either buffs, nerfs or reworks. This can affect weapons, script items, food etc.

However, as in any game with such changes, it is usually nerfs that are remembered... Usually in infamy but remembered still! And it is something I wanna discuss regarding mine and other people's choices for the most nerfed items in their opinions.

Now, as mentioned above, this includes being nerfed directly OR indirectly. However it is NOT only regarding weapons... Otherwise we would be only doing a CvR talk.

Anything is on the table, including:
- Food
- Materials
- Ingredients
- Tools
- Gameplay mechanics
- Weapons
And so on....

Now, my personal choice goes to RAW MEAT (So crab, antlion, leeches) in general.

For those who do not remember, or know, before Terminal-7 (or slightly into it), raw meat was not only edible but it was arguably the food meta. Here are the few things it did that made it better than a lot of other food items:
- It was stackable, compared to most food items,
- It was incredibly easy to get (Water cache farming for leeches, or just butchering numerous crab and zombie NPCs)
- The amount of hunger it refilled was comparable to roasted meat (if not BETTER),
- It does not go bad, which means it doesn't spoil,
- It had no negative effects upon consumption,


All of these combined, made it both cheaper and better to just have a bunch of stacked raw leeches or crab meats inside of your stash, container or even on you. As you could carry it forever and it refilled a good amount... To a time.

Like mentioned above, upon arriving (or slightly into) at
Terminal-7, raw meat was made inedible, in order to promote a more hardcore style of that Map and to encourage people to actually cook... Rather than just eat raw aliens. To compensate, they made a ingredient-less variant of crab fillet but not of other meats... And now that we are out of T-7, only few people use it, while raw meat became a pure ingredient.



My second choice goes to the T-0 Rebel uniform... The one with 15 armour and without a chest kevlar model.


Slightly easier to explain, and also a good example of a indirectly nerfed item. This is something you rarely see nowadays even on Rebel recruits or beginners and the reasons, from my experience are in my opinion, as following...

-
Rebel Gear flow and progress - If you are in a group or just a friend, you can either be given T-1 (So 25 Armour) armour or Chips to buy one... Not to mention expos and missions can net you either gear or Chips, and as BMDs are not gone like on Terminal-7, you can order something nice quick,
-
Helmet armour buff - Helmets provide 15 armour (unless it got changed) while costing less to make, being LESS VISIBLE (If Cops see you from bottom to top, Helmet is at the top, while Uniform is your whole torso) and being cheaper from BMDs or bartering.
-
CP armour buff - Fighting Cops with 25 armour is already seen as foolish ever since their buffs, and this armour became even more pointless after it.

This armour was already seen as weak and basically worthless, but due to it being only good when Rebels have nothing (only really applicable to Gear wipes), and a better cheaper alternative coming up... It became even worse. And no, being crafting fodder for better armour does not help it.



So those are my choices for some of the most nerfed items / mechanics / scripts. What in your opinion got hit the most by nerfs? Let me know!
 
How exactly were they nerfed again, I forgot... Was it their effects like, being lowered?
Basic Boosters used to give +2 Improved +4 and Quality +6 in their stat, they also did not give penalties in any other stats either.
 
Drugs were nerfed once, then nerfed a second time because of a very specific player who abused them. I still remember the fight in C8…
Drugs used to be medium process > high reward. Now, they're like annoying/annoying..
 
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