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SignUp Now!I'd love to see an automated/randomized sim room akin to the one on D47_V2.
On D47_V2, there's 5 little pods you can step in that teleport you to a skybox room with automated, breakable friendly and hostile targets that we used for qualification training on TerraNova. It's really awesome. We (Combine) don't really have a training spot on C24, and the killhouse is a little lackluster.
https://steamcommunity.com/sharedfiles/filedetails/?id=1532126505
^ Check it out for yourself.
Expanded treatment room for the CMU area, an actual CMU sign and not a small first aid sign, and a door that allows quicker access from the CMU desk to the lobby.
Adminboxes.
Water Adminbox. (Maybe a river, or ocean adminbox)
Dark Adminbox (Completely dark adminbox, no lights)
Open Adminbox, with just the Skybox (without gray walls)
And make them big. <3
Honestly, I have to disagree with all of these. Though I don't know much about the source or hammer engine, judging by how Atle states that to add something, another thing will have to be removed-- chances are there aren't a lot of brushes to actually support the inclusion of these which wouldn't even be used by the regular player base IMO. I really think none of these are needed. They'll just be a waste of resources.I'd love to see an automated/randomized sim room akin to the one on D47_V2.
On D47_V2, there's 5 little pods you can step in that teleport you to a skybox room with automated, breakable friendly and hostile targets that we used for qualification training on TerraNova. It's really awesome. We (Combine) don't really have a training spot on C24, and the killhouse is a little lackluster.
https://steamcommunity.com/sharedfiles/filedetails/?id=1532126505
^ Check it out for yourself.
In my opinion, a lot of the rooms in the upper floor of the RDT serves no purpose and will barely be used, if ever. I would trade those out for sure if we literally have to trade one room for another. Same could be said for housing. The reality is day-to-day citizens don't use housing, or very few do. Loyalist housing for sure, so maybe convert that for loyalist housing.Honestly, I have to disagree with all of these. Though I don't know much about the source or hammer engine, judging by how Atle states that to add something, another thing will have to be removed-- chances are there aren't a lot of brushes to actually support the inclusion of these which wouldn't even be used by the regular player base IMO. I really think none of these are needed. They'll just be a waste of resources.
If we're trading out loyalist apartments for expansion and/or overall polishing of the map, then I'd like to see those extra brushes be used to polish and add further geometry and layout to the remainder of the map. I think if there's going to be any actual change for the map, it should be determined for a variety of factors such as the region's activity: its necessity: its practicality, utility, and function: and lastly, the size. Whether or not it is a quality of life change or a large expansion/changing of the map's layout, those really should be taken into consideration.
A large focus should be put on improving/expanding areas that the main playerbase will have free access to, not the nexus or some backrooms in a faction-controlled headquarters.

d47 razor train and Nova Prospekt areaI'd love to see an automated/randomized sim room akin to the one on D47_V2.
On D47_V2, there's 5 little pods you can step in that teleport you to a skybox room with automated, breakable friendly and hostile targets that we used for qualification training on TerraNova. It's really awesome. We (Combine) don't really have a training spot on C24, and the killhouse is a little lackluster.
https://steamcommunity.com/sharedfiles/filedetails/?id=1532126505
^ Check it out for yourself.
Essentially this, but instead of just terminating the entire area, turn that corner into a small town hall/community center. Maybe even an outdoor pavillion of sorts. Essentially where official government events take place. It's in a loyalist district, easily accessible by Civil Protection, and is the center piece of what people see when they turn onto the road, followed by the luxurious living of loyalist and then the contrast of the actual powers that be to their right.
Shit like training areas, mess halls, and "workshops" aren't needed
In general, no matter what is done, I'd hope that Citizen/Enslaved Vort accessible locations are what is expanded, with areas being cut that are not used by Citizens at all. If the idea is that an area that only Overwatch or the City Administration uses is being expanded, then I'd see that as a wasted opportunity.
Some locations that come to mind to add:
- Town Hall/Community Center/Pavillion
- A very small location for enslaved vort housing. The shitpartments in the slums are the perfect vibe for their shitty conditions, it's just in the wrong area, so a small place like that somewhere in the city. Maybe at the end of the residential area that normally leads to the Civil Protection only checkpoint?
- Expanded slums, but only by a little. More alleys and shadier spots would be nice.
- A more intrusive Civil Protection checkpoint in the city. Would have two large detainment cells and an interrogation room. Aids Civil Protection in actually antagonizing Citizens in a way that makes them feel threatening and not interrupting of roleplay, such as random interrogations or searches.
Some locations to cut (IF NEEDED) that come to mind:
- The Overwatch Nexus. Civil Protection only ever really need the very basic while OTA really don't need any room for them. Shit like training areas, mess halls, and "workshops" aren't needed for Civil Protection to work functionally, and actively discourage good Civil Protection roleplay.
- Any extra rooms in the plaza building that aren't used often. I'd say cutting an entire floor would be fine if it isn't used.
- Shrinking the hidden code locked rebel base if not outright removing it. Admin ran rebel support groups really don't need hidden bases and having anyone else use that is just begging for circlejerks and drama to form.
- MAYBE the slums housing? I don't know how often it's used and if it really isn't used often, then just take it out, shrink it just a little bit, and place it elsewhere as official Vortigaunt housing.
Some sort of helipad for CCA