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What would you like to see in a C24 v3 update?

For Overwatch, it would be cool to have this mixture of Combine aesthetic and a Geneva touch to it. They could have an outside yard for them to train, eat and play basketball, and for the interior just a super simple general area for them, armory and the sorts. That or maybe multiple small outposts that each serve their purpose. Like an armory, medbay, jail, so on.


The rebel area I think its cool as it is.
Give us a range man!

Rebel area isnt cool as is, Give yourself a few weeks with it.
 
I'd like to see the offices in RDT More open/turned into sort of a mall like setting where people can have small shops/stores and a few which can be used as Offices much how we had the MAA Recruiting office.
 
I agree with the users here, some dark alleyways, some more stores, not many.
I also woiuld like the loyalist housing to be reduced a bit and part of those materials to be used for other stuff or maybe even repurpose part of the loyalist housing.
I would love to see an outlands as for the exit to the outlands I think. It would make sense that this could be a rp situation, in other words instead of being always open it should be a danger, it should be open by rp (maybe a explosive on the gate or open with done type of key, but this would mean that more creatures would be able to get in from the outlands so combine and such could maybe want this to be closed thus maybe opening an opportunity for a workshift roleplay where citizens would go down to weld it back shut and maybe even trigger a event of a horde of antlions or zombies trying to get into the city trough the tunnel. Stuff that can create more roleplay.
(please add some small bathrooms sometimes I Wana go to the bathroom irl so I gotta rush my ass all the way to the housing block so I can afk there instead d of the middle of the city.)
And create a second access from the slums into the city making it less linear, I think this could be done trough alleyways, ducts, crawlspaces, holes in the walls, hopping some fences and such
 
1641494306816.png

  1. Residential district kaboom'd / made much smaller
  2. Train station moved to the top left on the picture
  3. Apartments will be moved inside RDT
  4. Impossible to see on the picture, but the slums side path is redone (the one that had the elevator) with an abandoned apartment complex leading to the slums as an alternative route
  5. Underground passages added for mobility (can't see on picture)
  6. Verticality added to the middle slums part with access points to and from slums (doesn't show well on picture)
 
View attachment 7314

  1. Residential district kaboom'd / made much smaller
  2. Train station moved to the top left on the picture
  3. Apartments will be moved inside RDT
  4. Impossible to see on the picture, but the slums side path is redone (the one that had the elevator) with an abandoned apartment complex leading to the slums as an alternative route
  5. Underground passages added for mobility (can't see on picture)
  6. Verticality added to the middle slums part with access points to and from slums (doesn't show well on picture)

any improves for the rebels count as good
 
Introducing: New deluxe super compact arse edition apartments for citizens!

apartmentlayout.png

apartment.jpg

Complete with barricaded windows, flies, cockroaches and very little space for your enjoyment
 
RIGHT! So I've done some experimenting and I really want the apartments facing the plaza instead of being shoved in the back facing nothing..

SO! I've updated the old RDT exterior to suit the apartments sizes (reduced window frame sizes and adjusted the rest with it)

windows.jpg
 
I'd like to see some Legislation things for the Combines

For example a Court room, where e.g Officials or known Loyalist are getting trialed instead of this crazy old interrogation room by some CP
That allows People to become a Judge for example.

An another thing, I want to see is a "City Council" room. If you look at v1 big room with the sits and Podest. That's the room, I'm talking about.
 
I'd like to see some Legislation things for the Combines

For example a Court room, where e.g Officials or known Loyalist are getting trialed instead of this crazy old interrogation room by some CP
That allows People to become a Judge for example.

An another thing, I want to see is a "City Council" room. If you look at v1 big room with the sits and Podest. That's the room, I'm talking about.
We have litterally all of those things....And we have a justice system, It's called 9mm parabellum or Social credit deduction and ass kicking.
 
We have litterally all of those things....And we have a justice system, It's called 9mm parabellum or Social credit deduction and ass kicking.
You wouldn't just kill your funny Politicians with big influence. Unless you're stupid enough to do so and cause a big, big Riot equal to the Capitol storming
 
You wouldn't just kill your funny Politicians with big influence. Unless you're stupid enough to do so and cause a big, big Riot equal to the Capitol storming
K well
1. We beat our politicians regardless of status only exception is Breen. And any attempt at a "Capitol Storming" will be less effective then the 90 second war on the January 15th, So I welcome you or anyone to try and storm the Nexus and see what happens. 2. As stated sir. We don't have a legal system, It would be unnecessary and not fit with our society. 3. We have a Judge her name Is Dispatch. We have a jury it's called the TAG System. And we have a method of judgement and that's Amputations and re-educations.
 
Map is all done except for last tidbits of final testing and tiny adjustments / bugs. We'll hop over to V4 soon
 
Map is all done except for last tidbits of final testing and tiny adjustments / bugs. We'll hop over to V4 soon
What'll be the process for people with bases rn? Are they gauranteed a spot on v4? I assume a lot will be missing/changed?
 
What'll be the process for people with bases rn? Are they gauranteed a spot on v4? I assume a lot will be missing/changed?
From I can gather from those who play tested the map and observed the surrounding, most of the original locations are present at their current space and just requires minor shifting in case some of the entites aren't at the intended space and those few bases within the slums that were removed to suffice the space to another location, the admins will likely communicate to those who will be affected by the change and allow them to relocate into the new areas within the map.
 
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