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why does a shitton of people get nlr in event

Fallizs

Radio Bob Approved
Joined
Feb 20, 2022
Messages
413
Mf if I die i get a PK, but if a cop dies, he gets NLR and a blowy back after death?
Same goes for vorts, they knew what they were doing and yet, they get NLR and a quickie?
Mostly shittons citizen never got NLR, and yet these people get one? Not fair ngl
 
Mf if I die i get a PK, but if a cop dies, he gets NLR and a blowy back after death?
Same goes for vorts, they knew what they were doing and yet, they get NLR and a quickie?
Mostly shittons citizen never got NLR, and yet these people get one? Not fair ngl
The reason The CPs were NLRed was because there was a large situation where the CPs fought against the Triads and it resulted in many of the deaths (Half of CPs) The CPs were really essential for the storyline to continue and so this was only a one time NLR to my knowledge.

As for the Vorts, it was a similar situation where two active vorts got pk'ed and there was supposedly 'No real threat' left for the CPs. Even many CP players complained that it wasn't fun that the vorts were gone and so they were NLRed
 
In this event, NLR sometimes gets granted if it’s vital to the continuation of the storyline and RP. It wouldn’t be very fun having absolutely no cops around, right? Sometimes gameplay takes precedence.

While I’d personally prefer to just have every death be a PK for consistency and fairness, I understand where the decision is coming from and respect that. Ultimately, the NLR decision results in more, and better RP for everyone.
 
In this event, NLR sometimes gets granted if it’s vital to the continuation of the storyline and RP. It wouldn’t be very fun having absolutely no cops around, right? Sometimes gameplay takes precedence.

While I’d personally prefer to just have every death be a PK for consistency and fairness, I understand where the decision is coming from and respect that. Ultimately, the NLR decision results in more, and better RP for everyone.
cappp more cops more combine, destroy combine fr fr fr fr fr
 
In this event, NLR sometimes gets granted if it’s vital to the continuation of the storyline and RP. It wouldn’t be very fun having absolutely no cops around, right? Sometimes gameplay takes precedence.

While I’d personally prefer to just have every death be a PK for consistency and fairness, I understand where the decision is coming from and respect that. Ultimately, the NLR decision results in more, and better RP for everyone.
cap cap cap bro honest honest like mf marauders get killed In a fucking event with a admin, and they all get nlr?
I call that favouritsm, because Batters didnt fucking get it, Friend group didnt fucking get it but they do? Some shit is happening behind the scenes, because that was not funny at all to see they got nlr despite them doing it to other gangs.
 
cap cap cap bro honest honest like mf marauders get killed In a fucking event with a admin, and they all get nlr?
I call that favouritsm, because Batters didnt fucking get it, Friend group didnt fucking get it but they do? Some shit is happening behind the scenes, because that was not funny at all to see they got nlr despite them doing it to other gangs.
reason why cps get nlr in that massacre is because without them, storyline doesnt continue and it basically ruins every planned things gms might've had
 
reason why cps get nlr in that massacre is because without them, storyline doesnt continue and it basically ruins every planned things gms might've had
But what about Batters and friend group? They literally had nothing on the story? Why bother have them then and make literal chars just to have them die? There was barely a player count yesterday anyways
 
CP's got NLR'd because they went to make roleplay with one group, got mugged by a third party and then their muggers shot them to death when they realised they weren't gonna make it out alive after backup arrived.

If they'd have stayed PK'd you not only lose the bulk of your cops willing to do shit w/the gangs without murdering them, but those cops that got PK'd have no incentive to continue doing stuff like that.
 
But what about Batters and friend group? They literally had nothing on the story? Why bother have them then and make literal chars just to have them die? There was barely a player count yesterday anyways
TFG is literally inactive, bozo. Batters were battered by basically everyone
 
CP's got NLR'd because they went to make roleplay with one group, got mugged by a third party and then their muggers shot them to death when they realised they weren't gonna make it out alive after backup arrived.

If they'd have stayed PK'd you not only lose the bulk of your cops willing to do shit w/the gangs without murdering them, but those cops that got PK'd have no incentive to continue doing stuff like that.
But thats the same with citizens. Once your char dies, you literally have no incentive to do it again, especially with not being able to join the same gang (unless that isnt true), and literally you have nothing.
 
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