alessiodoomboy
Radio Bob Approved
- Joined
- Mar 24, 2022
- Messages
- 370
- Thread Author
- #1
Everyone make fun of Marco for getting domed by the giant lol
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SignUp Now!I agree with point 1 and 2. Like, cuz player pop is low, it splits too easily, and because of that 1-2 GMs can't control it well, so some people MISS eventsWont really go over old points, as most still apply, but I'll mention some new things of note
1. Keeps remain mostly pointless. This arguably extends to the house issue as a whole, but the vast distance between the locations seems to only split a small playerbase apart. This makes it much harder for RP to consolidate in my experience. Its not helped by the fact that Blackwood remains the only house where anything of note will ever occur. Two options would seem reasonable to me
Either diversify the locations used for events.
Get rid of the keeps via some threat that forces consolidation to House Blackwood. This would tighten the playerbase which is very needed in many respects.
2. Since everyone is either footman or knight due to the grind, there is practically nothing left of societal 'roles.' As predicted, those who engaged in menus the most are the same people who essentially control the narrative at this stage of the event.
3. One could argue some megaevents are ironically quite crowded despite low player counts. The basement yesterday was apparently just short of a crush and intensely chaotic. Might want to plan around that in the future.
4. Food and water are a little bit irritatingly hard to come by. Even as a lord, I had to run away from RP to prevent myself from starving to death.
Again, most early points still apply as well but no point in treading water. Its still an improving event I'd say, despite its many foundational flaws. Largely, I enjoy it and acknowledge the effort behind it.