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WN Replacement Collection I made to improve the servers models and Etc.

Kinglightning07

The Loyalist
Joined
Apr 14, 2021
Messages
245
So basically I am a massive fan of replacements that improves the models and textures and this is (in my opinion) perfect for the server, as it already has very good detail, why not give it even more! So I made this collection based on what I have learned can be replaced with basic workshop mods, for example unless you did some coding and shit you would not be able to replace the models the citizens and the vorts use because they are custom models for the server due to the customization options it has. Another example would be the weapons, but they are TFA so some things like muzle flashes and sound affects can easily be replaced by mods made for TFA. But I would really like feedback from anybody who knows other mods that would still work on the server and still keep the basic idea of this remaining sort of cannonicle to the servers lore, so no CP's looking like furrys basically................

Here's the link to the first version of this collection as I will likely remove and add more mods overtime that work and don't work on the server: https://steamcommunity.com/profiles/76561198288249472/myworkshopfiles/?section=collections
 
I just added the realistic muzzle flashes 2.0 to it, so hopefully it will work with the guns on the server since they're TFA as well
 
For a second I thought you made model replacements not just compile workshop addons, the replacements look decent none the less.
 
For a second I thought you made model replacements not just compile workshop addons, the replacements look decent none the less.
ya I'm currently contemplating on if I should add this: https mod: //steamcommunity.com/workshop/browse/?appid=4000&searchtext=Raising+the+Bar+voice&childpublishedfileid=0&browsesort=trend&section=readytouseitems to the collection since Raising the bar: Redux is in the lore of the server and if cannonicaly this would be what they would sound like (other then the beta voices different vocoders) I would assume this is what the vocoder would sound like for the CP's
 
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