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Workshift Goal

Chit_guy

Member
Joined
Feb 17, 2023
Messages
35
Workshift Goal

I have just come across the thought of weekly workshift goals. Basically, the idea is that each worker should do a certain number of workshifts every week and if the goals are meet by most workers, the number of workshifts raises.

It would start at one workshift per week, if most workers do it, the goal is raised to two workshifts per week and so on. There would probably be a natural limit to the number as it would reach a number of workshifts it is harder to keep up. I would say it would go to around 3 to 4 workshifts per week, which doesnt look like a lot but if all workers did 3 workshifts every week, we would probably have a good flow of workshifts happening, which could in return make regular citizen roleplay more interesting.

The goals should be given to the worker, senior worker and maybe foremen since management, specially senior foremen upwards, have already a lot on their plate.

Could also make the goals individual, like, if this worker in specific is meeting the goals, raise the goals for him but not everyone else.

I didnt have much time to think about it really, so there might be major flaws with it i didnt notice yet, and the concept is still in rough shape. I just gave this suggestion because it might spark a interesting discussion and people can add to this idea and such, so, please give your opnion on it, say if you have anything to add to it, or just criticize.

: )
 
"They said it would have been three workshifts and then we would got home, when I had done two. But once I did my third, that number had changed to four" - Unknown Worker
 
How to burn out a faction 101. Willard aint a job so dont kill the only players that are feeding social credits to you. Good idea if it wasn't willard
 
How to burn out a faction 101. Willard aint a job so dont kill the only players that are feeding social credits to you. Good idea if it wasn't willard
Please dont say the j-word without a warning! It scared the living hell out of me.
 
How to burn out a faction 101. Willard aint a job so dont kill the only players that are feeding social credits to you. Good idea if it wasn't willard
I mean, one workshift a week isnt too bad honestly. Not hard to do and if everyone did it, we would have more workshifts but eh
 
I dooo agree that more shifts should be had. It should be an activity requirement for staying in the faction.
 
iu
 
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