- Joined
- Jun 14, 2025
- Messages
- 35
- Thread Author
- #1
Suggestion to add a Zombie Faction... Mostly for fun. Able to be harvested when killed, like NPC zombies for heacrab meat.
Maybe with "promotions" with how long you play / how many kills you get.
Citizen Zombie: Slow, average damage, unable to jump.
Fast Zombie: Fast, Low Damage, Able to jump high.
Zombine: Slow, Able to run fast when doing suicide charge with grenade, high health.
Poison Zombie: VERY Slow, High HP, Throws Poison Headcrabs (that become NPCs)
Gonome as a playable Zombie: Average speed (Same as walking speed maybe?), Ranged attack.
Hazmat Zombie: Slow, but not as slow as Poison Zombie, Has poison Attacks (Not too strong.. Poison Headrabs are already a 1 shot, and it's silly.)
Just give it as an option, instead / as well as the Headcrab Faction from Donator?
Spawnpoints around the Sewers.. Able to break down doors. Able to roam to the surface (?) by any means apart from climbing ladders or activating Elevators (So they have to be in an Elevator that's called).. Able to break Force Fields..
Animations: Sit and lean against a wall, and lay down, so they can ambush.
Faction Rules: Not able to sit at a spawn point. Not allowed to swing, then move back. Must head towards a human in sight.
Slight amount of Intelligence (Able to set up a basic ambush, and hear when people move / talk through doors, but not through walls.. so no sitting at the front door of the Bunker, and swing against it non-stop, because they know someones in there)
Maybe with "promotions" with how long you play / how many kills you get.
Citizen Zombie: Slow, average damage, unable to jump.
Fast Zombie: Fast, Low Damage, Able to jump high.
Zombine: Slow, Able to run fast when doing suicide charge with grenade, high health.
Poison Zombie: VERY Slow, High HP, Throws Poison Headcrabs (that become NPCs)
Gonome as a playable Zombie: Average speed (Same as walking speed maybe?), Ranged attack.
Hazmat Zombie: Slow, but not as slow as Poison Zombie, Has poison Attacks (Not too strong.. Poison Headrabs are already a 1 shot, and it's silly.)
Just give it as an option, instead / as well as the Headcrab Faction from Donator?
Spawnpoints around the Sewers.. Able to break down doors. Able to roam to the surface (?) by any means apart from climbing ladders or activating Elevators (So they have to be in an Elevator that's called).. Able to break Force Fields..
Animations: Sit and lean against a wall, and lay down, so they can ambush.
Faction Rules: Not able to sit at a spawn point. Not allowed to swing, then move back. Must head towards a human in sight.
Slight amount of Intelligence (Able to set up a basic ambush, and hear when people move / talk through doors, but not through walls.. so no sitting at the front door of the Bunker, and swing against it non-stop, because they know someones in there)
