Botulism
Really Corrupt
- Joined
- Jun 19, 2023
- Messages
- 435
- Thread Author
- #1
EVERY GOOD SERVER NEEDS A GEAR WIPE.
Roleplay is about character development, not collecting items and upgrades.
Is all the gear our rebels, cops, citizens, conscripts, etc. have helpful to roleplay?
No.
Quite frankly, this has gone too far.
The overflowing amount of weapons possessed by each faction disables cops from actually fighting rebels, so OTA (Non-characters) do it in their stead. That's not fun for rebel players or cop players.
What happened to evenly-matched sweeps and sewer incursions in the old days? Gangs and street warfare? Real people with real stories and goals fighting to the last? Cops, refugees and citizens duking it out with stun-baton, crowbar, pistols and shotguns/SMGs?
Small-time real world violence, skirmishes, drug dealers, and the criminal underworld being a real tangible threat, one that isn't able to get blown over at the drop of a hat like the Kamikos were?
Every faction is guilty of this, either in doing it themselves or trying to adapt so that the other doesn't win over them. The 'grind' should be pretty easy with small pay-offs, but with harsh consequences as it always has.
We need to reward good roleplay and good characters over aceing the gameplay loop.
What does deathmatching do for your character? Will you accurately roleplay their medical consequences? The wounds, the phantom pain, the physical therapy? The stress?
No, and even if you will, many won't, so why bother?
Let's quit playing to win.
Let's quit running and gunning and trying to obtain scripts for a game made by an engine old enough to drink in dozens of countries.
Let's scale down the deathmatch and amp up the dystopia.
More curfews, sweeps, drug-deals, gangs, real stories and just fucking hopelessness, less grinding and whining and OOC arguments.
More molotovs, less grenades.
(For the Combine too; you think cops would be trusted with things like grenades? They had to roll explosive barrels toward Gordon in the base-game because they didn't have any other explosives.
Civil Protection are relatively primitive thugs, not real first-world law enforcement. There is no due process in the Combine Occupation.)
Less scriptwhoring and arcade-style entertainment, less treating a fascinating and entertaining experiment of how a science-fiction inspired tyranny would be run like a reskinned City Roleplay with somewhat mean-spirited gas-masked cops.
Fascism is not when the police are mean, Fascism is an oppressive, disgusting, all-consuming system and the aliens that control Earth WILL USE IT to control you. It isn't easy to fight back and murder dozens of Combine Soldiers...
Yet Willard has made it easy. That is fundamentally against what the gamemode is about.
Why is this relevant to the gear wipe? The gear wipe will promote and help the original HL2RP atmosphere that many tried to cultivate in bygone years.
You aren't an action movie hero, you're just another human being with a fucked up life. Maybe you served in an Army, maybe you sold real-estate, maybe you were and are a doctor,
but it only takes a second to die.
More playing characters with props instead of playing vessels meant to obtain these props.
Agree if you support a general wipe of weapons/armor for all characters, Disagree if you think there is another solution present.
Roleplay is about character development, not collecting items and upgrades.
Is all the gear our rebels, cops, citizens, conscripts, etc. have helpful to roleplay?
No.
Quite frankly, this has gone too far.
The overflowing amount of weapons possessed by each faction disables cops from actually fighting rebels, so OTA (Non-characters) do it in their stead. That's not fun for rebel players or cop players.
What happened to evenly-matched sweeps and sewer incursions in the old days? Gangs and street warfare? Real people with real stories and goals fighting to the last? Cops, refugees and citizens duking it out with stun-baton, crowbar, pistols and shotguns/SMGs?
Small-time real world violence, skirmishes, drug dealers, and the criminal underworld being a real tangible threat, one that isn't able to get blown over at the drop of a hat like the Kamikos were?
Every faction is guilty of this, either in doing it themselves or trying to adapt so that the other doesn't win over them. The 'grind' should be pretty easy with small pay-offs, but with harsh consequences as it always has.
We need to reward good roleplay and good characters over aceing the gameplay loop.
What does deathmatching do for your character? Will you accurately roleplay their medical consequences? The wounds, the phantom pain, the physical therapy? The stress?
No, and even if you will, many won't, so why bother?
Let's quit playing to win.
Let's quit running and gunning and trying to obtain scripts for a game made by an engine old enough to drink in dozens of countries.
Let's scale down the deathmatch and amp up the dystopia.
More curfews, sweeps, drug-deals, gangs, real stories and just fucking hopelessness, less grinding and whining and OOC arguments.
More molotovs, less grenades.
(For the Combine too; you think cops would be trusted with things like grenades? They had to roll explosive barrels toward Gordon in the base-game because they didn't have any other explosives.
Civil Protection are relatively primitive thugs, not real first-world law enforcement. There is no due process in the Combine Occupation.)
Less scriptwhoring and arcade-style entertainment, less treating a fascinating and entertaining experiment of how a science-fiction inspired tyranny would be run like a reskinned City Roleplay with somewhat mean-spirited gas-masked cops.
Fascism is not when the police are mean, Fascism is an oppressive, disgusting, all-consuming system and the aliens that control Earth WILL USE IT to control you. It isn't easy to fight back and murder dozens of Combine Soldiers...
Yet Willard has made it easy. That is fundamentally against what the gamemode is about.
Why is this relevant to the gear wipe? The gear wipe will promote and help the original HL2RP atmosphere that many tried to cultivate in bygone years.
You aren't an action movie hero, you're just another human being with a fucked up life. Maybe you served in an Army, maybe you sold real-estate, maybe you were and are a doctor,
but it only takes a second to die.
More playing characters with props instead of playing vessels meant to obtain these props.
Agree if you support a general wipe of weapons/armor for all characters, Disagree if you think there is another solution present.
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