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Implemented Total Jumping Death

nora

meatloaf
Gamemaster
Joined
Mar 28, 2023
Messages
366
s2k sucks ass, fuck s2k, but this simple addition will help a lot:

nerf jumping by either significantly increasing the stamina cost of it OR adding a cooldown during combat

jumping during s2k is awful. it only adds another layer of unrealistic silliness to an already roleplay hostile mechanic. i don't need to tell you that combat shouldn't be glorified dark rp where fully geared rebels / vorts / cops / ota can bunnyhop around.

i mean, just look at this video. it's ridiculous. this is something you'd find in sandbox or a poor man's darkrp, not a server that calls itself serious roleplay.


video reference (or so i claim)
 
Not only will this make the server look more serious, but it'll change the flow of combat in a realistic and great way. It deters people from attempting any goofy CS:GO stunts. Increase the stamina cost for this, or add some sort of cool jump cool down.
 
I agree, a cooldown on jumping once you sustain damage or use a weapon would help negate this, I too hate S2K, but it's the direction we've taken, so we need to try make that as "serious" as we can
 
Using /setmood scared in combat should be against the rules guys
 
s2k sucks ass, fuck s2k, but this simple addition will help a lot:

nerf jumping by either significantly increasing the stamina cost of it OR adding a cooldown during combat

jumping during s2k is awful. it only adds another layer of unrealistic silliness to an already roleplay hostile mechanic. i don't need to tell you that combat shouldn't be glorified dark rp where fully geared rebels / vorts / cops / ota can bunnyhop around.

i mean, just look at this video. it's ridiculous. this is something you'd find in sandbox or a poor man's darkrp, not a server that calls itself serious roleplay.


video reference (or so i claim)
What do you mean? Soldiers with 70 pounds of gear jump around ALL THE TIME in combat, true strategy, trust.

 
jfc I watched the entire thing and idk how anyone can enjoy even a second of S2K.
+Support but idk if just making it take a chunk of stamina will be enough, since people with maxxed stamina will likely still be able to bunnyhop. A cooldown mixed with stamina drain might be the ticket. Would also help crack down on people trying to bunnyhop sprint to workshifts.
 
s2k sucks ass, fuck s2k, but this simple addition will help a lot:

nerf jumping by either significantly increasing the stamina cost of it OR adding a cooldown during combat

jumping during s2k is awful. it only adds another layer of unrealistic silliness to an already roleplay hostile mechanic. i don't need to tell you that combat shouldn't be glorified dark rp where fully geared rebels / vorts / cops / ota can bunnyhop around.

i mean, just look at this video. it's ridiculous. this is something you'd find in sandbox or a poor man's darkrp, not a server that calls itself serious roleplay.


video reference (or so i claim)
by the way this video is on the dev server, u cant bunnyhop like this on main because there's a counter that just stops you - you can still hop every other second though... so yeah, maybe make the delay longer or have it take stamina.
 
Slowly....we will whittle away S2K's hold on the server...slowly
I like occasional S2K, just not the one-dimensional gear-hoarding play-to-win atmosphere it promotes. We need to make P2L and a lack of /roll and game-masters the name of the game. Players should be responsible and play to realistic standards instead of putting everything up to chance because one person is a whiny fucking immature bitch and can't get their way.

Whatever happened to S2M? Seriously, fuck the play-to-win attitude. More roleplay, less gay arcade-style fun bullshit. Thanks.
 
this is a non issue, combat jumpers already get punished for doing it lol
Here's the thing. You are given a cooldown between jumps, BUT-
Effectively due to the way it works, you can give yourself infinite stamina if you just: crouch jump during the entirety of your movement. Running doesn't take that much stamina, jumping doesn't take stamina nor the distance travelled while doing it, crouching gives you a significant amount of stamina back. Put a stamina drain on jumping and it's all good.
 
Here's the thing. You are given a cooldown between jumps, BUT-
Effectively due to the way it works, you can give yourself infinite stamina if you just: crouch jump during the entirety of your movement. Running doesn't take that much stamina, jumping doesn't take stamina nor the distance travelled while doing it, crouching gives you a significant amount of stamina back. Put a stamina drain on jumping and it's all good.
 
s2k sucks ass, fuck s2k, but this simple addition will help a lot:

nerf jumping by either significantly increasing the stamina cost of it OR adding a cooldown during combat

jumping during s2k is awful. it only adds another layer of unrealistic silliness to an already roleplay hostile mechanic. i don't need to tell you that combat shouldn't be glorified dark rp where fully geared rebels / vorts / cops / ota can bunnyhop around.

i mean, just look at this video. it's ridiculous. this is something you'd find in sandbox or a poor man's darkrp, not a server that calls itself serious roleplay.


video reference (or so i claim)
I mean, s2rp can suck too, cuz it's basically "who grinded skills more" as opposed to s2k's "who grinded scripts more", ESPECIALLY cuz it is RNG based.

Guy with +10 guns can roll 100 and get 110, guy with 50 guns skill, can roll 10 and only get 60

As for suggestion itself? Ye is fair
 
I just love it when I try to engage in a realistic shootout but my opponent starts spamming jump crouch

It fucks up hitreg and isn't realistic, most servers ban combat jumping or combat crouching more than once in a row, we should do it too because it's genuenly stupid
 
I mean, s2rp can suck too, cuz it's basically "who grinded skills more" as opposed to s2k's "who grinded scripts more", ESPECIALLY cuz it is RNG based.

Guy with +10 guns can roll 100 and get 110, guy with 50 guns skill, can roll 10 and only get 60

As for suggestion itself? Ye is fair
The day willard becomes fully s2rp is the day it dies. Shrimple
 
Holy shit, please add this. It's actually a mental condition where I am forced to jump in every S2K confrontation.
 
I don't fancy getting into combat and then being disallowed to escape up a slight curb because I am now not allowed to jump multiple times- bunny hopping is a non-issue and I think anyone who complains about it (it rarely actually happens in combat the vort-test nitpick video is a nitpick) should simply get better at aiming.
 
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