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Implemented Total Jumping Death

I don't fancy getting into combat and then being disallowed to escape up a slight curb because I am now not allowed to jump multiple times- bunny hopping is a non-issue and I think anyone who complains about it (it rarely actually happens in combat the vort-test nitpick video is a nitpick) should simply get better at aiming.
like I said, making it a stamina thing would work... you'll run out of stamina if you do it too much, but it allows you to maneuver...
 
like I said, making it a stamina thing would work... you'll run out of stamina if you do it too much, but it allows you to maneuver...
might result in situations where you think you need to jump to get over and obstacle, but you actually don't. making you waste stamina needlessly
 
might result in situations where you think you need to jump to get over and obstacle, but you actually don't. making you waste stamina needlessly
I mean, all I can say to that really is "too bad". If you don’t conserve your stamina and one jump is the difference between life or death, you’re already screwed.
 
Severly punish accuracy and recoil when bunny hopping or severe stamina drain from just jumping in general anytime holding a weapon. Bunnyhopping is retarded and im pretty sure jumping while shooting irl makes you miss a lot too. This isnt cod after all
 
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from my experience you panic when encountered with a strong opposing force, (like CJ soloing 2 vorts) so you try everything in your power to not die, which is a mindset counter intuitive to RP but that we all fall victim to.

my own experience in the jump menace

View attachment Garry's Mod - 2024-11-14 21-02-33.mp4​
 
s2k sucks ass, fuck s2k, but this simple addition will help a lot:

nerf jumping by either significantly increasing the stamina cost of it OR adding a cooldown during combat

jumping during s2k is awful. it only adds another layer of unrealistic silliness to an already roleplay hostile mechanic. i don't need to tell you that combat shouldn't be glorified dark rp where fully geared rebels / vorts / cops / ota can bunnyhop around.

i mean, just look at this video. it's ridiculous. this is something you'd find in sandbox or a poor man's darkrp, not a server that calls itself serious roleplay.


video reference (or so i claim)
Jumping during combat is considered failrp and you should just report. Them immediately.
Staff has punished people before for it cause it's considered unrealistic and bunny hopping.
 
In my opinion, movement needs a nerf, people are too fast running, you see people rushing around a corner at Mach 10 with a machine gun on their backs and a set of heavy armor on.
I don't like giving slowdowns due to armor as I find it stupid given the guns already do that for you, but I feel that people run too fast at max agility level.
Along with this it would be nice to have a cool down after a jump (WHEN IN COMBAT). Given outside of combat sometimes it's needed when people get stuck in a prop or. Someone and they need to spam jump to glitch out, our beloved source engine.
Prob something like
*jump* > *land* - 0.5 to 1 second cool down - then you can jump again.
Timer only starts when you touch the floor otherwise people xna just crouch jump to extend airtime and cheese it.
 
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from my experience you panic when encountered with a strong opposing force, (like CJ soloing 2 vorts) so you try everything in your power to not die, which is a mindset counter intuitive to RP but that we all fall victim to.

my own experience in the jump menace

View attachment 39460​
That's crouching which is fine. You're pratically ducking left and right which is realistic because you're trying to avoid that barrel being aimed at you. Anyone can do that irl, but no one can jump crouch 20 times in a row as soon as their tip toes touch one pixel of the floor.
 
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