S
Stanford
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- Thread Author
- #1
You know what to do
Good things, bad things
Lemme hear it
Good things, bad things
Lemme hear it
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SignUp Now!Most of the unpropped areas were due to them simply being missed or due to lack of time. Even with 4 days of propping time, I was mostly on my own to prop an entire map. My apologies for the missed partsStarting with the good stuff:
-Very natural and good looking build, a lot of cool places to explore
-OTA didnt feel like they were s2ming us in the traintrack area
-Was provided a lot of creative methods to explore a lot of areas
As for the not so good
A lot of areas we saw were locked and explorable were just...empty, I understand the boundaries of performance in the game but a simple blockage or even text prompts that tell us this area is not meant to be explored would've been nice
Overall I had a good time, and it was less hectic than I imagined it with 20+ players running around the map, event managers gave my group a good experience without a lot of waiting around for door checks n such
You don't bear the brunt of the responsibility with that. I was there to prop just as much as you were- the truth is that the map is HUGE and it was impossible to predict where everyone would end up. Some of our stuff didn't end up getting used. Like some of the places I propped didn't get seen at all- the warehouse/combine outpost containing the biolocked pulse weapon will never be recovered through player ingenuityMost of the unpropped areas were due to them simply being missed or due to lack of time. Even with 4 days of propping time, I was mostly on my own to prop an entire map. My apologies for the missed parts![]()