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[FEEDBACK] A City of Hollow Steel

  • Thread starter Thread starter Stanford
  • Start date Start date
Good
- Interesting idea and flawless atmosphere (complimented by the map)
- Cool map custom made.
- CPs in the event were fun to interact with.

Bad
- Got told to explore IC, got told not to explore OOC
- Cops were put in a very powerful position and were pretty much impossible to defeat (Good thing they defected)


Had to leave a little early so I didn't get to the full experience sadly.
 
THE GOOD: yeah I had fun, enjoyed shooting stuff, looting, and finding an AWESOME coat
THE BAD: No idea where I was half the time but that's okay
THE UGLY: Rebels do not understand how to engage in a manner that will not get them all killed in one doorway, then again I did it once or twice too but *STILL*

9/10 I liked it
 
Fun event, lots of nostalgia from the days of i24 and sad sightings to see. Got to take the chance to do this.

2024​
558C7ABAD95B6FE69A0385D541C580FE760C37C8

2025​
3193309232FABA4302577A0B3022330EDB7CB0E4
 
whoever did krah remnant gmming, i love you
mwah
 
Because I was being kicked all time, because of my "great" laptop, I am not giving a full rate - like to be fair. But I have to say one thing: The expo was great! I expected a regular scavenging with hard zombies and wierd aliens, but this was better planned than I expected. And good hit of nostalgia thanks to the map, it reminded shot-coping back there! ;troll;
It's a pity that I couldn't experience everything fully, because of the known reason.

So Stan, great job!
 
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Starting with the good stuff:
-Very natural and good looking build, a lot of cool places to explore
-OTA didnt feel like they were s2ming us in the traintrack area
-Was provided a lot of creative methods to explore a lot of areas

As for the not so good
A lot of areas we saw were locked and explorable were just...empty, I understand the boundaries of performance in the game but a simple blockage or even text prompts that tell us this area is not meant to be explored would've been nice

Overall I had a good time, and it was less hectic than I imagined it with 20+ players running around the map, event managers gave my group a good experience without a lot of waiting around for door checks n such
 
Another comment:
The part when the dropships were flying overhead at first with the softer music reminded me of Halo: Reach and Halo 3: ODST, during the city sections and parts you play as The Rookie, respectively. Being able to capture that is very impressive, and for the split seconds it felt like that, it was the greatest event I've experienced.
 
The Good:
Cee-Dee is now fed for a long time
Cee-Dee scared off another Panthereye, asserting dominance over local lifeforms
Cee-Dee approved of pretty decorations
Cee-Dee blew up a chopper
Cee-Dee enjoyed time in Krah cave, pretty lights and narrative

The Okay:
Sudden and (unless I missed it) unexplained Combine response, Cee-Dee did not understand why chunky meat sacks started appearing in force, but killed them anyway

The Bad:
Cee-Dee disliked being shot in the face by OTA with grenade launchers, hurt a lot.
 
THE GOOD: Event extremely fun, tense, at one point I thought my character was dead forever. Fit the theme and was perfect for the demographic it invited. Would 100% do it again! God bless the GM that opened all the doors for me to escape, I'd not actually played industrial in many many years so... It was hard to remember.
THE BAD: Obviously you can't GM everyone when they go off on their own. Perhaps it was my fault, I got separated, nobody even knew where me and this other guy was until the very end (I was able to see GM chat lol).

9/10
 
Starting with the good stuff:
-Very natural and good looking build, a lot of cool places to explore
-OTA didnt feel like they were s2ming us in the traintrack area
-Was provided a lot of creative methods to explore a lot of areas

As for the not so good
A lot of areas we saw were locked and explorable were just...empty, I understand the boundaries of performance in the game but a simple blockage or even text prompts that tell us this area is not meant to be explored would've been nice

Overall I had a good time, and it was less hectic than I imagined it with 20+ players running around the map, event managers gave my group a good experience without a lot of waiting around for door checks n such
Most of the unpropped areas were due to them simply being missed or due to lack of time. Even with 4 days of propping time, I was mostly on my own to prop an entire map. My apologies for the missed parts 😓
 
Most of the unpropped areas were due to them simply being missed or due to lack of time. Even with 4 days of propping time, I was mostly on my own to prop an entire map. My apologies for the missed parts 😓
You don't bear the brunt of the responsibility with that. I was there to prop just as much as you were- the truth is that the map is HUGE and it was impossible to predict where everyone would end up. Some of our stuff didn't end up getting used. Like some of the places I propped didn't get seen at all- the warehouse/combine outpost containing the biolocked pulse weapon will never be recovered through player ingenuity :(
 
Good:

Map was awesome
Stuff that happened was awesome
When everyone was freaking out about Ota genuinely made my cheeks clench
It was hectic
Very cinematic
Credits

Bad:

It was hectic
Wished I had more time to explore (Not a huge issue)
 
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