ford-michigan
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- Joined
- Jul 17, 2023
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We get yelled at if we do anything and yelled at if we do nothing.While I believe this feedback is completely unnecessary, since it is week one..
Every time I suggest something that could break the status quo, the response been most of the time: “This might be too risky, I don’t know.”
The truth is, things feel stale now because the event team leads are burned out. On top of that, poor decisions from factions and certain management have been sabotaging the GM team.
The rebels are the hardest to deal with lately. They don’t seem able to create their own fun like they used to, instead they expect a new event every single day, without realizing how much work that takes. People are spending their free time making events for you, when they could just as easily be doing something else.
Trying to end the event on the third day.
And when we say “No shotcopping” The response is: “Fine, feed us events or we will just do it anyways."
When they are bored, they need to suddenly launch a massive push against an event faction, completely unannounced, leaving the event team unprepared and unable to run it properly. Just for some of them to say after "This was too easy."
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brother you're on the event team go fix the event if you don't like it lolFor me I feel like the event has been slow, although I did miss out on the starting week these last few days seem really stale. And when stuff does happen it seems to mostly be between rebels and combine or combine and infestation stuff.
This is my own thing I am posting. Just give feedback of the current event, I feel like time warrants it.
There were arcs in the background that were being developed and rebels were interacting with the rest of the server in unique ways, only to be cut off and be brushed off with 'I don't care, we are going to kill them.' and went on to do it in the brute-forcey wayWhen they are bored, they need to suddenly launch a massive push against an event faction, completely unannounced, leaving the event team unprepared and unable to run it properly. Just for some of them to say after "This was too easy."
The rebels are the hardest to deal with lately. They don’t seem able to create their own fun like they used to, instead they expect a new event every single day, without realizing how much work that takes. People are spending their free time making events for you, when they could just as easily be doing something else.
I think that the Benefactors would attempt through techno-scientific means to incorporate the Rot doppelgangers into the Universal Union as a supplemental client species of their multi-universal empire, and I think a viable path forward to such a situation should be established and well sign posted by the ET.These people need to learn that the event team isn’t going to provide everything on a silver platter to them, if they want to have fun they’ll have to actively be the driving force behind it, as well as being conscious of their impact at large.Events are more rewarding for people than the usual on-server play with better RP quality (and are less likely to die in events), so everyone waits around for them.
This compounds over time until people see very little reason to play the main server if an event isn't going on.
Squeezing the event team dryThese people need to learn that the event team isn’t going to provide everything on a silver platter to them, if they want to have fun they’ll have to actively be the driving force behind it, as well as being conscious of their impact at large.
I am not ET.brother you're on the event team go fix the event if you don't like it lol
These people need to learn that the event team isn’t going to provide everything on a silver platter to them, if they want to have fun they’ll have to actively be the driving force behind it, as well as being conscious of their impact at large.