When the combine sociostabilization readout looks like a Skrillex waveform if you turned it into a graph, you have a roleplay problem.
Did a quick comparison for earlier in the year and now, between May and July there were:
- 5 Sociostabilization Restoreds
- 11 Marginal Declerations
- 5 Unrest Declerations
Now compare that with August and September:
- 1 Sociostabilization Restoreds
- 10 Marginal Declerations
- 15 Unrest Declerations
- 10 Fractured Declerations
- 2 Judgement Waivers
- 3 Autonomous Judgements [1 of which was event team related]
In my opinion the rebel scene, after being able to kill-corridor numerous OTA and OSA squads, are now way too overpowered for regular combine players to even handle. In addition the lack of information provided to the staff team about UPRISING level events has caused more discourse than ever between loyalists and rebel players.
What this server needs is a hard reset for everyone and everything in my opinion, there's just no other option. Removing bio-weapons won't remove the resources rebels have accumulated. While I understand this takes a lot of effort to get in such a position, the server has become a 20 man rebel squad with OTA gear against a 5 man intention fives protection team.
Citizen RP is dead, CivPro RP is dead, CCA RP is suffering, OTA; a 'rare' event squad is now being used regularly, newgen rebel scene is suffering, Judgement Waivers aren't even rare or impactful anymore, and the only players benefitting from this are the end-game rebels which is like 10-20 people.
Combine players are demotivated because they have to fight rebels with SYNTHETIC AR2s [EXP-Variants] and then in response the new rebel players who are trying to build characters and learn are being screwed over by five OTA squads rushing their position.
I want to just add a caveat to this. I'm not a part of the liberators (I don't play anymore) but I don't think anyone really benefits from this situation. I don't even imagine it's fun to be them - hunted down by OTA so they are confined to base RP, except when they want to go out to kill someone and they do it en masse.
In my humble opinion, there is no 'rebel endgame' to be had. At least nothing that doesn't fuck over the rest of the server. This was an issue Gutsy raised last year (and I had incorrectly ignored it) and I can see it now.
So, again in my opinion, there are a few ways forward from here. Here they are and some thoughts about them.
1) Accept the lower quality server RP from now on.
This is an option. It is the one we are taking right now, and no one is happy about it.
2) Remove the gear from the rebels.
Of course, the economy reset Dev is talking about is the rebel economy (just to clear any confusion). This is also an option, and one we had done in Terminal 7. In my opinion, it's a bandaid. It stops problems for a while, but the core issue remains. No endgame.
3) Endgame - Expos
This is an option that will require a lot of work from ET. Creating a whole system or storyline using the expo server or the outlands server. An endgame filled with RP Expos. This way, main can remain as the more passive or slower paced / slow burn RP hub (as well as for planning), whilst the expo server is the place for killing.
Great solution. Unfortunately requires a number of GMs to be VERY dedicated.
4) Endgame - Main
This is an interesting option. But basically it's 'lighting the fuse' on the server. Letting it blow up as we approach the end of V2. Turning the resistance from more of an underground movement to something bigger, and having an all out territory war on the server. This COULD be interesting, but it could also increase the divide between 'the two playerbases' (sad that I even have to say that) even more.
5) An official rebel faction
I genuinely think this would help RP. The LFC was a botched attempt (unfortunately) at this. But a quality control system, even a whitelist (with perhaps IC ways of getting in?) would be really good, and a great way to enforce order into an otherwise lawless 'faction'. Unfortunately, I got too much push back and so didn't really push for this.
One last thought:
I really think we should stop blaming either side. Both sides have had their issues, but also both sides have many well respected people in the community. It's kind of human nature to want to stick to 'tribes' and blame 'the other'. But that's genuinely not useful. This is a systematic issue and a systematic solution needs to happen. Ideally, we should experiment with it now, so V3 can have it be ready on day one.
All the love to my combine friends and OWF Leads.