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Denied Radio Signal Falloff

OctraSource

New member
Joined
Sep 10, 2019
Messages
7
The farther you are from the sender of a radio message, the more it's replaced by "-" because of signal falloff
There could be two types of radios, a CP/OTA radio that's higher quality and doesn't have as much falloff, but also a lower-grade one that's for Loyalists (and eventually anticitizens if they find them)


For example:
A player sends a message from across the map, it being exactly "Hello there, my name is Citizen."
The receiver sees the message as "H---o --er-, -y n--e is -iti--n"

edit:
this idea may not be that great because of how small city 24 v2 is, so alternatively there's other ways to do this rather than range.
sewer systems may have less signal, but it's still intelligible.
jammers can block a message if it's in range.
interceptors, based on my very limited knowledge of lua, if a player sends a message, a 'line' is sent to another player, in which if this line passes through the radius of an interceptor, the message is broadcasted through the interceptor. additionally, it could also just simply broadcast the message that has been sent in the radius of the interceptor. my knowledge of lua is limited, so that might've just sounded extremely unrealistic.
 
Last edited:
The farther you are from the sender of a radio message, the more it's replaced by "-" because of signal falloff
There could be two types of radios, a CP/OTA radio that's higher quality and doesn't have as much falloff, but also a lower-grade one that's for Loyalists (and eventually anticitizens if they find them)


For example:
A player sends a message from across the map, it being exactly "Hello there, my name is Citizen."
The receiver sees the message as "H---o --er-, -y n--e is -iti--n"

(disclaimer: catch 22 came up with this, as much as I hate those developers, they had good ideas)
There's a helix plugin that already does this. It might be possible to incorporate that into the radio system we already have. https://github.com/fauxzor/Helix-Plugins
 
There's a helix plugin that already does this. It might be possible to incorporate that into the radio system we already have. https://github.com/fauxzor/Helix-Plugins
Can just as well code it from scratch then... usually ends up being less headaches in the long run.

Question is if we want it, where I am much more hesitant. C24v3 isn't that big of a map. In the end it is just going to be a large pain in the ass (with potentially a bunch of weird behaviour). People also already complain that the zone/channel/qt stuff is too complex, let alone we start doing realistic range simulation.

And lastly, in HL2RP radio is just at tool for communication - not a core feature (like in military RP for example).
 
Can just as well code it from scratch then... usually ends up being less headaches in the long run.

Question is if we want it, where I am much more hesitant. C24v3 isn't that big of a map. In the end it is just going to be a large pain in the ass (with potentially a bunch of weird behaviour). People also already complain that the zone/channel/qt stuff is too complex, let alone we start doing realistic range simulation.

And lastly, in HL2RP radio is just at tool for communication - not a core feature (like in military RP for example).
It could be an effect of the spores along with the maze-like structure of the sewers making the signal bad. Secondary effect of the gas, or separate for use in events. Meaning above surface radios are normal, below surface there's interference
 
It could be an effect of the spores along with the maze-like structure of the sewers making the signal bad. Secondary effect of the gas, or separate for use in events. Meaning above surface radios are normal, below surface there's interference
of course, and maybe radio jammers or radio interceptors could also exist
I could see how surface signal falloff could be extremely annoying, but it'd be useful for events or when someone's elevation is drastically different, there could also be zones that simply don't permit radio messages to pass through it.
 
in a sense, that's the point, because radios are not necessarily 'overpowered' but they should be able to be at least jammed or intercepted
yeah but still it doesn't seem like a good idea.the map isn't that big and kinda gets annoying.I can't see it improving rp and it makes me wana meta game from discord more then crafting a bad radio :smug:
 
I don't think we will have any plans to add this. We were looking into a Radio Jammer but not static over distance. The map is also quite small compared to V2 of C24. Its quite easy to find people and there's not that much distance from the Train station to the other side of the map. V2 it took someone from spawn about 2-3 minutes to reach the other end. In V3 it only takes about a minute at most, around the 50 second mark. That is in walking speed at least. So Distance is cut down by a lot.

There really isn't much of a point to add this.
 
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