slick
badm*n
- Joined
- Sep 9, 2019
- Messages
- 67
- Thread Author
- #1

PROPOSAL: SUBWAY SCAVENGING, SURVIVAL AND LOOTING OVERHAUL
PREAMBLE
The introduction to Resistance roleplay is a long, tedious process of crouching down, and picking through the trash while trying not to die from stray enemies whilst lost in C24's winding tunnels. So long, and so tedious, some skip it outright and try to luck upon gear through a reliance on events. These players are not in the wrong, however, as monotony is a defining feature of our current system of scavenging. Simply put, a bit of nuance and care given to this system will go a long way to forming Resistance roleplay into less of a grind, and more of an individual experience on this server.
PART ONE: SPORES
Spores serve as a limiting factor to scavenging in the depths, serving first and foremost as a gameplay feature. But, this feature has somewhat overstepped the capability for the resistance to roleplay within this expansive part of the map, essentially making it a dead zone for those affected by spores, leaving it to be a place of solely script hoarding. While there may be multiple solutions to this issue, I for one believe the spores should be limited in their reach, allowing for a few small pockets of fresh air for those to remain in the sewer and roleplay within it, with an OOC restriction on a large "rebel safe haven" to be created. In tangent with this, I believe bandanas and gasmasks need a very heavy buff, with integrity and quality draining far too fast to be reliable, some opting to leave them unequipped for the sake of saving their qualities, and simply taking the effects of the spores and waiting for them to go away.
This takes me to the next point in this part- Spore sickness. Spore sickness acts as a cooldown, lethal when ignored. And to the average resistance roleplayer, a headache. A large orange screen, a constant sound effect of a heart thumping, and a sometime broken cooldown serves as a constant reminder of the unpolished state of this system. Simply put, the waring off of these effects take far too long, and in some cases do not go down without admin intervention due to bugs. At most, to cater to continued roleplay in the sewers, two full bars (200%) of spore sickness should be able to go down to 0% within 45 minutes, tops. This variable can be up to interpretation of those implementing it, but these are my ideas. As for the visual and audio effects, these very much need to be changed as well, the orange screen effect must be pushed back to the 'High Spore Toxicity' portion (beyond 100%), and the thumping heart to 'Lethal Dosage' (Somewhere around 200%), as these serve nothing more than an annoyance, and hinders roleplay. And it hurts my eyes and ears.
PART TWO: SCAVENGING
At this point, scavenging boils down to our characters crouching down and rummaging through trash conveniently re-appearing throughout the sewers. This system needs more life to it, with an understanding of what might make sense to appear where. Our source material, Half-Life Alyx paints a great picture as to what might appear in these infested subways. I will list a few with a general idea of what I'd think the loot table would or should look like:
Infestation Control Supply Crate
The map is littered with spots of infestation control supplies, such as barrels. In HL:A, these were filled with ammo and sometimes respirators. For our purposes, general supplies such as citizen rations, clothing, gasmasks and the rare bit of ammo/weaponry will be plausible.
Infestation Control Disposal Barrel
It's a bit of a gamble for the average scavenger to break the seal of this barrel. You risk the chance of opening some foul thing, or otherwise discarded relics of the infested subway. A general loot spot with the small risk of spawning some small Xenian, such as a headcrab or the chance of increasing your spore sickness by a considerable amount unless wearing a mask of sorts. (Small reduction for bandana, immunity while wearing gasmask)
Infestation Control Waste Bag
It's a bit of a gamble for the average scavenger to re-open this bag. You risk the chance of opening some foul thing, or otherwise discarded relics of the infested subway. A general loot spot with the small risk of spawning some small Xenian, such as a headcrab or the chance of increasing your spore sickness by a considerable amount unless wearing a mask of sorts. (Small reduction for bandana, immunity while wearing gasmask)
Infestation Control Chemical Holder
Filled with strange chemicals. You might find some use for it. You might hurt yourself trying to get it. High chance of gaining spore sickness. (Small reduction for bandana, large reduction while wearing gasmask)
Cardboard Box
Comes in various sizes and quantities. Sometimes empty, sometimes filled with general junk similar to our current trash bags, sometimes filled with useful crafting or general use items.
Explosive Barrel
Littered about the sewers in Half Life Alyx, these are up to interpretation for what they may give. Chemicals, for one, may be a possibility. Perhaps a rare chance for explosive material.
Abandoned Luggage
In a metro like this, luggage such as suitcases, purses, backpacks and duffles litter the place. Previous passengers left their things in a hurry. Filled with citizenry items, junk, with rare amounts of loyalist items.
Small Resistance Supply Crate
A rare find, filled with general resistance needs. Food, ammo, weapons, chips.
Large Resistance Supply Crate
A rarer spawn, sometimes taking the place of the typical small resistance crate. More of all the good stuff.
The map is littered with spots of infestation control supplies, such as barrels. In HL:A, these were filled with ammo and sometimes respirators. For our purposes, general supplies such as citizen rations, clothing, gasmasks and the rare bit of ammo/weaponry will be plausible.
Infestation Control Disposal Barrel
Infestation Control Waste Bag
Infestation Control Chemical Holder
Cardboard Box
Comes in various sizes and quantities. Sometimes empty, sometimes filled with general junk similar to our current trash bags, sometimes filled with useful crafting or general use items.
Explosive Barrel
Littered about the sewers in Half Life Alyx, these are up to interpretation for what they may give. Chemicals, for one, may be a possibility. Perhaps a rare chance for explosive material.
Abandoned Luggage
In a metro like this, luggage such as suitcases, purses, backpacks and duffles litter the place. Previous passengers left their things in a hurry. Filled with citizenry items, junk, with rare amounts of loyalist items.
Small Resistance Supply Crate
A rare find, filled with general resistance needs. Food, ammo, weapons, chips.
Large Resistance Supply Crate
A rarer spawn, sometimes taking the place of the typical small resistance crate. More of all the good stuff.
Corpses
Those that came before. Travelers, fighters and vagrants. The corpses of Infestation Control and resistance members should realistically cover the infested subway. Rare find, but high rewards.
Combine Outpost Supplies
Pieces of Combine architecture and supplies are set up in the subterranean infestation, which are typically guarded by turrets, mines, or otherwise. Typically found in parts of the subway which hold a previous or current Combine presence (Think OTA deployment, the old trains, etc.)
Those that came before. Travelers, fighters and vagrants. The corpses of Infestation Control and resistance members should realistically cover the infested subway. Rare find, but high rewards.
Combine Outpost Supplies
Pieces of Combine architecture and supplies are set up in the subterranean infestation, which are typically guarded by turrets, mines, or otherwise. Typically found in parts of the subway which hold a previous or current Combine presence (Think OTA deployment, the old trains, etc.)
Another tidbit I'd like to bring up on the scavenging front is the possibility for enemies- Zombies in particular, to carry small items with a rare chance of something larger. This can be expanded upon with other enemies, but this is the idea that popped into my head as of writing.
The name of the game for this portion of the overhaul is to expand the amount of exploration there is to do, making it more engaging, with the possibility of rarer finds to break the monotony of digging through trash. It breathes some more life into this somewhat lifeless system and allows for the player to roleplay more than being one step ahead of a homeless dumpster diver.
PART THREE: BREAKDOWN
Currently, the junk you do find in the sewer systems are typically broken down into usable components for crafting. I believe some of these items are misrepresented in what they yield, and the amount they yield and require some buffs to balance out the amount of grinding one must do to get these things. I cannot speak for each and every piece, but comments may comment on what I leave blank with X.
BROKEN BIOLOCK - 1 IRON, 1 ELECTRICAL COMPONENT
BROKEN COMPUTER TOWER - 2 METAL, 1 ELECTRICAL COMPONENT
BROKEN LAMP - 1 METAL, 1 GLASS
BROKEN RECIEVER - X METAL, X ELECTICAL COMPONENT
COMPUTER PARTS - 2 ELECTICAL COMPONENT, 1 METAL
EMPTY BEER BOTTLE - 2 GLASS
EMPTY BOB WATER - 0-1 METAL
EMPTY BOTTLE - 2 GLASS
EMPTY BOURBON BOTTLE - 2 GLASS
EMPTY BREEN'S WATER - 0-1 METAL
EMPTY BROWN BOTTLE - 2 GLASS
EMPTY COFFEE CUP - 0-1 PLASTIC, 1 PAPER
EMPTY GASCAN - 1-3 METAL
EMPTY JAR - 1-2 PLASTIC
EMPTY JUICE CARTON - 1-2 PLASTIC
EMPTY MILK CARTON - 0-1 PLASTIC, 1 PAPER
EMPTY MUG - 1 GLASS
EMPTY PAINT CAN - 0-2 METAL
EMPTY PLASTIC JUG - 2 PLASTIC
EMPTY TAKEAWAY - 0-1 PLASTIC, 1 PAPER
EMPTY VODKA BOTTLE - 3 GLASS
EMPTY WHISKEY BOTTLE - 3 GLASS
EMPTY WINE BOTTLE - 3 GLASS
FLIMSY METAL PIPE - 4 METAL
METAL GEAR - 2-3 METAL
OLD DESK CLOCK - 1 WOOD, 0-1 METAL GEAR
OLD DOLL - 1 PLASTIC, 0-1 CLOTH
OLD TIRE - 3 PLASTIC, 0-1 METAL
PC MONITOR - 2 PLASTIC, 1 GLASS, 1-2 ELECTICAL COMPONENTS
PLANT POT - 0-2 PLASTIC, 1-2 GLASS
PLASTIC BUCKET - 4 PLASTIC
PLASTIC CRATE - 3 PLASTIC
PLAYGROUND TOY - 0-2 WOOD, 0-1 PLASTIC
REFIGERATOR DOOR - 0-1 PLASTIC, 1 METAL
SMALL CARDBOARD BOX - 1 PAPER, 0-1 CLOTH
TATTER DRAWER - 1-3 WOOD
TIN CAN - 1 METAL
TRASH KEYBOARD - 1-2 METAL, 1 ELECTRICAL COMPONENT
TURTLE PLUSHIE - 1-2 CLOTH
WOODEN FRAME - 1-3 WOOD, 0-1 CLOTH
BROKEN COMPUTER TOWER - 2 METAL, 1 ELECTRICAL COMPONENT
BROKEN LAMP - 1 METAL, 1 GLASS
BROKEN RECIEVER - X METAL, X ELECTICAL COMPONENT
COMPUTER PARTS - 2 ELECTICAL COMPONENT, 1 METAL
EMPTY BEER BOTTLE - 2 GLASS
EMPTY BOB WATER - 0-1 METAL
EMPTY BOTTLE - 2 GLASS
EMPTY BOURBON BOTTLE - 2 GLASS
EMPTY BREEN'S WATER - 0-1 METAL
EMPTY BROWN BOTTLE - 2 GLASS
EMPTY COFFEE CUP - 0-1 PLASTIC, 1 PAPER
EMPTY GASCAN - 1-3 METAL
EMPTY JAR - 1-2 PLASTIC
EMPTY JUICE CARTON - 1-2 PLASTIC
EMPTY MILK CARTON - 0-1 PLASTIC, 1 PAPER
EMPTY MUG - 1 GLASS
EMPTY PAINT CAN - 0-2 METAL
EMPTY PLASTIC JUG - 2 PLASTIC
EMPTY TAKEAWAY - 0-1 PLASTIC, 1 PAPER
EMPTY VODKA BOTTLE - 3 GLASS
EMPTY WHISKEY BOTTLE - 3 GLASS
EMPTY WINE BOTTLE - 3 GLASS
FLIMSY METAL PIPE - 4 METAL
METAL GEAR - 2-3 METAL
OLD DESK CLOCK - 1 WOOD, 0-1 METAL GEAR
OLD DOLL - 1 PLASTIC, 0-1 CLOTH
OLD TIRE - 3 PLASTIC, 0-1 METAL
PC MONITOR - 2 PLASTIC, 1 GLASS, 1-2 ELECTICAL COMPONENTS
PLANT POT - 0-2 PLASTIC, 1-2 GLASS
PLASTIC BUCKET - 4 PLASTIC
PLASTIC CRATE - 3 PLASTIC
PLAYGROUND TOY - 0-2 WOOD, 0-1 PLASTIC
REFIGERATOR DOOR - 0-1 PLASTIC, 1 METAL
SMALL CARDBOARD BOX - 1 PAPER, 0-1 CLOTH
TATTER DRAWER - 1-3 WOOD
TIN CAN - 1 METAL
TRASH KEYBOARD - 1-2 METAL, 1 ELECTRICAL COMPONENT
TURTLE PLUSHIE - 1-2 CLOTH
WOODEN FRAME - 1-3 WOOD, 0-1 CLOTH
There is room to expand on what is found, as well. The variety of junk we have is minimal, and more could and should be found. For now, the yield should be more than one piece of scrap per find, especially if it is not a guarantee to find something within the scavengable spots.
FINAL NOTES
Anything unsaid should be left in the replies. I believe I covered most of what I believe, and the general note to developers and staff should be- Make looting and fighting enemies worthwhile and engaging in the sewers, especially if you are a risking a PK every time you enter it, should you die. Any suggestions with numbers or suggested loot pools should be taken with a grain of salt, as I do not fully comprehend the fine balance of the server, simply the direction I believe it should go in. I just wish for the grind to be tapered off.
Fin.